Warframe brief thoughts on Qorvex

Warframe brief thoughts on Qorvex

Here are my thoughts on Qorvex, using the Warframe wiki. I won’t give much detail but a rough overview of how it works instead. Qorvex based on my experience is a caster health tank. Traditional health tanks have leaned towards being more like weapons platforms. Using my tier list, an example of health tanks and casters. So we now have a hybrid.

How do I rate him? The average frame leaning towards below average. Still useable but has some problems that can be addressed. Some minor quality-of-life changes will go a long way, just making the gameplay loop feel better. Lack of self heal or armour stripping feels odd given what others similar to him can do and where to unlock him.

The Gameplay pool appears to be a pillar, the guard followed with the wall before blasting.

Passive

3-metre punch-through on weapons. The old passive was adding radiation damage, disappointed that was changed. I’m guessing it was changed due to messing with damage spreads.

Chyrinka pillar

The base range here is just 7 metres which is well tiny. Casting this will force you towards the ground, with the line of sight check. It rather weak ability that does not fit into the rest of the design. Want to stay near the pillar but that rarely happens due to very limited benefits.

Containment Wall

Straight line attack with line of sight checks, again grounded but this time with long animation. Anything is flying you can forget about hitting it. Any sort of geometry can block this attack. Designers love to put boxes and clutter around the map, stairs also block it. Crowd control is rather weird here, the slamming effect can do odd things.

Disometric Guard

Status cleanses and immunity is strong, nothing really bad to say here. The trade-off is no heal or armour strip.

Crucible Blast

Grounded once more with boxes able to block the beam. The duration is just 2 seconds, does decent damage during that short period.

Rather frustrating just how long the cast animations can be. Not only that but you fixed it in place. Making it so you’re mobile or less stuck in place would also be nice.

Quality of life changes

The pillar needs a range increase, increasing this to at least 14m I like to see 20m. The wall should be cone shape that would slam everybody into the centre. A bonus of being able to hit airborne targets. I would like to see some sort of healing or armour strip added. Guard having some healing would be nice. An Armour strip could be added to the wall. Blast can slowly move or increase the duration. Just doing the first two changes would be a major improvement for him.

Warframe Duviri paradox circuit probability – incorrect

Warframe Duviri paradox circuit probability

Durviri Paradox added a new game mode called Circuit. Inspired by a Tenno complaining about the crap weapons being most common. No weighting system so we can do some simple maths. *Correction weighting system does exist for weapons you don’t own and do own, along with warframes.

A pool of weapons and frames excluding prime and kit guns. Frames have 5 rolls, weapons 2 each for ne.

51 Frames

140 Primary

106 Secondary

162 Melee

The outcome you want / total count = probability, rolls can’t be repeated so you need to remove 1 each time. I decided to use 10 and 20 for the outcome number.

Frames

10/51 = 19.61%

40/50 = 64%

39/49  = 79.59%

38/48 = 79.16%

37/47 = 78.72%

Likely to get something useful but still possible to get something awful.

Weapons primary, secondary and melee in that order.

20/140 = 14.29%

20/106 = 18.87%

20/162 = 12.35%

Minus 1 from both totals, ^2 for the second roll gives you the likelihood of something you wanted.

(119/139)^2 = 73.29%

(85/105)^2 = 65.53%

(141/161)^2 = 76.69%

7 in 10 still have 3 chances of getting something you disliked. Based on experience, more extensive weapon stocks reap a benefit here. Sometimes you can be unluckily forced to use default mods which suck on steel path.

* I fully expect I have made a mistake with the maths.

Warframe Tier list 2022

Warframe Tier list 2022

Broken up war frames into archetypes, should make any tier list easier to create.  Each frame can be seen as a tool, support, DPS, tanks, crowd control and farmer frames. Many frames have similar uses with loads of overlap. Brief description of each archetype. 

  • Support – Frames which offer buff and debuffs, various bonuses which benefit the squad. 
  • DPS – Damage focused frames who kit or parts focus on it. 
  • Tanks – Frames which offer some survival tools allows them to absorb damage. 
  • Crowd control – Focus on controlling enemies
  • Farmer – Make it easier to frame resources or increase the odds

Rating system what does each tier mean. 

S completely broken, A great, B good, C niche, D rework is required

Ideally you want everything in A or B, C some minor changes and D needs big changes. Meta can shift making things in C still good just not used. Minor changes could be required for C, mix of changes between big and small needed for D. Some frames straight up need reworks. 

Minor rework

  • Equinox
  • Trinity 
  • Inaros
  • Loki
  • Limbo
  • Volt

Full rework

  • Atlas
  • Chroma
  • Hydroid
  • Frost
  • Limbo
  • Nyx
  • Yareli
  • Valkyr

Support frames

  • S
  • A – Rhino, Protea, Octivia, Wisp
  • B – Harrow, Oberon, Xaku
  • C – Trinity
  • D – Valkyr

DPS

  • S
  • A – Gara, Ember, Mesa, Octavia, Saryn, Mag, Garuda, Protea, Titania
  • B – Ash, Baruuk, Larvos, Ivara
  • C – Excalibur, Equinox, Nyx, Yareli, Volt
  • D – Atlas, Hydroid

Crowd control

  • S
  • A – Nova, Octavia, Vauban, Limbo
  • B – Ivara
  • C – Frost, Loki
  • D – Nyx

Tanks

  • S
  • A – Gauss, Nezha, Wukong, Zephyr, Hildryn, Revenant
  • B – Atlas, Rhino, Oberon, Harrow, Mirage, Larvos, Ivara, Nidus, Grendel
  • C – Chroma, Inaros, Loki, Volt
  • D – Frost, Valkyr

Farmer frames

  • S
  • A – Nekros, Khora
  • B – Xaku
  • C – Limbo
  • D – Atlas, Hydroid

 

Warframe farming prime parts

Warframe farming prime parts

Time is valuable so here how I farm prime parts for ducats and to sell. Farming prime parts for ducats, elite onslaught offers the best returns. Giving you radiant relics, from a giant pool of relics. Higher chance for rare or uncommon parts from radiant. Specific prime parts you want quickest missions with highest drop chance. Generally find focusing on low relic drop tables best. Bounties normally offer one relic not every single one from the pool. Not always the relic you want to farm, which means going with the slower options. Various resources showing the places to farm. Official drop table or 3rd party sites using that data. Relic packs can give you a head start but require massive amounts of time investment.

https://wf.xuerian.net/

Nightwave Wolf of Saturn week 2 tips

Nightwave Wolf of Saturn week 2 tips

Nightwave challenges are time sinks not that difficult. Just require some time investment to complete each one. Rewarded for spending time doing the challenges. Here some general tips to help you complete this weeks challenges. Obvious example Syndicate missions need 10 which takes some time to do.

Deal X damage to kill X enemy, doesn’t need be the dominate element to trigger. Weapon with corrosive heat builds, toxin or electric or heat would count. Other words specific load outs are not required. Warframe powers count towards this challenge.

10 perfect animal captures can be bit random. Stealth frames make this easier, Irava sleep arrows need be direct hits. Need to be patience watching wind direction, plants give you a general idea. Hunt the lower tier animals without a good sense of smell.

Pick up 8 rare mods, random luck involved here. Normally would be time consuming requiring hundreds of mobs to die.  The index located on Neptune, high chance each enemy can drop rare mods.  Loot table contains rare mods, not that bad in terms of time needed.

Kuva challenge without life support requires some way to generate life support. Nerkos with despoil , atlas or hydroid can also generate more loot. Time sink challenge that not difficult to complete. If you do find this hard I recommend you bring a DPS frame. Converting life support to Kuva also stops accidentally life support usage.  Can convert to kuva without fear of the challenge failing. Bring a friend to do both challenges at once.

Complete three waves of elite onslaught any DPS frame is good here. ESO provides a good source for ducats normally can find public squads without much trouble. Saryn is queen in this mode but not required. Can bring a support frame and help any DPS if you want.  Can complete eximus unit challenge here at the same time.

Other challenges like Assassination missions I recommend phroid invasion mission. Honestly just pick whatever boss you enjoy the most.

Warframe wolf of saturn bye alerts

Warframe wolf of saturn bye alerts

Surprise update has hit warframe, no fan fair just global platform release. Patch notes can be found here. Introducing nightwave radio show presented by mystery host Nora night. Replacing the alert system and XP related challenges. Alert system was time based random alerts offering players certain rewards. Certain mods would turn up at 1 am just when you wanted to sleep. Nightwave small bits of lore, tier rewarded, quests which unlock rewards and currency to unlock old alert rewards. Designers have hinted that new stories are coming with new rewards. Rewards are meant to be time limited no idea if they are going to repeat. No confirmed length how long each season is going to last. Old alert UI remains so alerts have not fully disappeared. Various game modes are still linked with this UI. Nightwave progress can be viewed at any time during missions. Welcome change which allows you to check in game. Functions similar to the syndicate reward system. Some key differences battle pass like tiers rewards, can pick what reward you want. Goal behind this system giving players some goals after the star chart. Vets have extra content with some big goals to work towards.

Some minor complaints around the UI elements it has replaced. Update has been quite enjoyable.

Warframe some thoughts on adaptation

Warframe some thoughts on adaptation

Adaptation provides damage resistance up to 90% for 20 seconds. More information on Adaptation you can view the warframe wiki entry. Face value the mod looks super strong. Important to understand the flaws 1, lethal damage 2, stacking damage 3, mod slots are valuable 4, Weak to AOE damage

Lethal damage still ends up being lethal no matter how much you resist it. Unlike say quick thinking which could save you or operator immunity frames.  

Stacking the damage is required to gain the full effect. Needs be refreshed every 20 seconds. Majority of time the damage resistance is going to be physical types. I don’t know what damage heavy gunners or lancers do. 

Mod slots are super valuable, need be certain power level to be worth it. In cases which adaptation can replace or reduce, likely the worth using it. Good example is quick thinking prime flow frames. Prime flow can be replaced with something else. 

Important to understand majority of warframe content is star chart level. Won’t be necessary given how we normally use one mod for survival. Slot that is normally just base health.  When to use the mod is rather complicated based on content you plan to do plus build. 

Brief testing showed this mod to be weak against rockets or anything AOE.

Situational mod which provides much needed effective health. Frames which can use it damage resistance frames or natural tanks or healing focused frames. Examples Atlas, Gara, Nidus, Nova, Oberon, Nerkos, Mesa, Inaros, Trinity, Wukong. About 1/3 of the current frames can use this mod. 

Love the design around this mod what it opens up build wise. Powerful tool for end game content creating some interesting choices players must make. Willing to admit that only have brief experiences with this mod at the moment. My views are subject to change could do. Don’t think this mod is required or needed in 95% of cases.

Warframe Feedback

Warframe Feedback

Alerts

  • Rewards should scale based on missions difficulty
  • Higher amount credit alerts
  • Higher amount resource alerts

Syndicates

  • Should separate mission objectives
  • Assassins missions against other Syndicates
  • Syndicates relics

Sorties

  • Should separate mission objectives
  • Relics
  • Higher credit awards per mission
  • Better rewards in general
  • Higher resource drop rate

Endless missions

Relics increase the odds of rarer relics. Allow players to earn more than one relic per rotation. Allow players to earn relics with void traces per installed.

Relics

Prime parts allow players to reuse relics but can’t get the same item again. Increase odds on rarer items further you go. Allow players to earn double or triple the parts.

Void traces

Void traces increase the possible amount earned. Could be done by changing the total or small increases so lower variation. Standardise void traces earned after certain rotation. Endless void trace missions allow players to fuse void traces into relics per round.

Warframe Thoughts

Some warframe thoughts coming your way.  Certain parts of the game have criticism about.

  • Alerts
  • Archwing
  • Warframe slots
  • Syndicates
  • Unable replay quests
  • Mod reward tables

Weapons – No idea which ones are good.  No easy way to compare each one.

Alerts – Not worth the time credits gained are tiny.  Only certain items rewarded which make make worth your time.

Archwing – Camera angle constant moving is frustrating.

Warframe slots – Feel forced to buy or earn platinum.  Farming certain items to sell.

Syndicates – Non interactive acting more like alerts.  Credit gained are tiny like alerts.

Unable replay quests – Digital Extremes been reviewing allowing this.

Mod reward tables – Need to view outside source to find reward tables.

Warframe thoughts

Warframe thoughts

Time to discuss Digital Extremes free to play title Warframe.  Genre wise 3rd person action co-op shooter game. Focus is largely on resource collection.  Players are pitted against the environment. Battling various computer controlled enemies.  Each level dropping various resources.  Players can use these resources to craft items.  Players can share resources as clans building specialists items.  Science friction based world set in earth solar system.  Combat is low skill floor can have high skill ceiling. Detailed damage model for all playstyles.  Movement system used offensively or defensively.   Featuring heavy amount of parkour.

Digital Extremes has expanded on the original concept.  Warframe has transformed nothing like the base game.  Formula farm craft better items with fast combat.  Steady flow of updates has kept the player base. Sustaining large dedicated playerbase without significant attention.   Niche success many did not expect to happen. Face value the title looks boring.  Warframe is charming with minor things making players come back. Core feedback loop plus solid community makes warframe worth investing time in.  Opposite end compared to minecraft much more depth. Game does not provide mod support has much more base content.  Comparisons end due fundamental concepts being different.

Biggest problem game becomes rather grindy.  Slow resource collection with random drop rates. Reward tables are not displayed, limited amount information given.  Enjoy playing levels over constant grinding for loot.  Every planet has own design,  levels are procedurally generated.  Feel forced grinding premium currency.  Pigeonhole players due limiting inventory space.  Serious lack of inventory space feels like artificial limit.

Conclusion

Resources play key part in warframe.  Gameplay mechanics are secondary in the feedback loop. Various planets to visit each with different titleset.   Low amount of inventory space feel forced buy premium currency.