Dark matter grind update

 

Completed: 

  1. Pistols and knife
  2. Snipers
  3. Shotguns
  4. Launchers

Incomplete:

Assault rifles left M8A7 

SMGs – Pharo , Weevil,  Kuda 

LMGs

 

Further thoughts for you with some general advice if you’re finding it hard.

Hunting for headshots can be painful my best advice is avoid going for them just play the game.  Be patience aim near the neck throw stuns at people to slow them down.  Always aiming for the head going to get you killed so avoid doing it.  Hardcore mode can be useful for headshots but found that certain weapons harder to do. For example MR6 found hardcore mode to be the best for headshots over core.  High calibre on pistols, assault rifles makes it easier grind.

Concussion nades plus heatwave makes it even easier to get headshots just need to time it right.

Long shots throw on the varix 3 scope set on minimum zoom don’t want long barrel or suppressor. For pistols you want to play hardcore FFA and camp near long sight lines on outside of the map.

Couple of weapons which I plan on revisiting once I completed this grind.

SMGs

Phase 1

Once again require 100 headshots due to balance reasons can’t use high caliber.  Even at range benefit for getting headshots is none for most SMGs.  Combined with recoil makes whole point of headshots on weapon class pointless.  Want to use anything which can slow people down so you can aim for the head.  Had fun time getting headshots even without high caliber.

Phase 2

  • 10 revenge kills
  • 50 kills with 5 attachments and an optic equipped
  • 50 kills with no attachments equipped
  • 2 rapid kills 5 times
  • 5 bloodthirsty medals

No super hard challenges just small grind

Kuda – Optics not required

  1. Quickdraw
  2. Stock
  3. Quickdraw/Stock
  4. Extended mags
  5. Quickdraw/stock/Extended mags

Mr average just works solid choice.

VMP – Optics not required

  1. Quickdraw
  2. Quickdraw/Stock
  3. Suppressor
  4. Fast mags
  5. Fast mags/Suppressor
  6. Quickdraw/Suppressor
  7. Long barrel

Don’t like this SMG requires me to avoid using stock, massive amount of recoil control.  Long barrel is good on the VMP.

Weevil – Optics not required

  1. Quickdraw
  2. Stock
  3. Quickdraw/Stock
  4. Extended mags
  5. Quickdraw/stock/Extended mags

Big ammo find this gun to be great flanking against big groups due to that 50 round clip.

Razorback – Optics required but can get away without one

  1. Quickdraw
  2. Stock
  3. Quickdraw/Stock
  4. Extended mags
  5. Quickdraw/stock/Extended mags
  6. Long barrel
  7. Quickdraw/stock/Extended mags/long barrel

Long range version of the kuda trades close range power for long range.  Can challenge assault rifles at range.

Pharo –  Optics not required but like using one.

  1. Quickdraw

Longest period of time was using stock but found had terrible aim plus idle sway meant kept missing shots. Do enjoy this weapon loads find getting headshots difficult not sure why.  Rewards you landing your shots with instant melty kills which allows you to get some good feeds.  Certainly better compared to the burst fire SMG in black ops 2.

Vesper –  Optics not required

  1. Fast mags
  2. Extended mags
  3. Fast mags/Extended mags
  4. Suppressor
  5. Long barrel
  6. Grip
  7. Fast mags/Extended mags/Grip
  8. Fast mags/Extended mags/Grip/Long barrel
  9. Fast mags/Extended mags/Suppressor
  10. Laser

Disliked this gun at first but monster once you master the recoil.  Bunch of good attachments pretty much everything being useful which is rare.  Loads of combo could add together, PC players often end up saying this weapon is overpowered.  Would not call this weapon overpowered just very strong almost laser beam melt cannon.  Don’t enjoy using it due to wanting to be to aggressive often end up making mistakes.  Maps don’t suit the weapon only couple which do.  Does melt people even at range if you can control the recoil.

Most of the time I found myself hipfiring or aiming down sight if knew somebody was near.

 

Pistols

Getting headshots with these guns has been nothing sort of a grind.  Best advice hardcore for the MR6, core for the RK5, LCAR as backup weapon.  100 headshots but don’t worry high caliber can be used. RK5 is going to be the problem child here with LCAR/MR6 being easier to use.  Heatwave is your friend plus stun nades.  Don’t forget you need knife golden to get diamond pistols

Do like every pistol MR6 is good, RK5 is good for slow weapons, LCAR just easy to use spam cannon.

No perks challenge with no attachments best done at the same time in hardcore.

 

Final point to make played this game to much 🙁

 

 

Missed opportunity with specialists black ops 3

Specialists – Each one has it own associated weapon class, pick outrider get assaults rifles with selection of perks suited for that class.  Assault rifles versatile weapons get versatile perks designed to help survivable. Perks like engineer, awarness dead silence could be removed as cost for using versatile weapon class. Mr versatile specialist is given versatile abilities designed to help keep him alive. 

Shotguns for example may have limited range but could be given super powerful perks to help with the class.  Snipers could be impossible to use at close range but given long range style perks with no counter. Bunch of interesting design choices which could be made some examples.

  • No perks unlike you get kills with your guns earn perks as you go allowed as many attachments as you want.
  • Knife only specialists which moves faster than normal due to perks and has different movement system.
  • Pistol only specialist
  • Dual wield only specialist
  • No perks specialists but has the best weapons in the game

Abilities and weapons – Biggest problem with the specialists most of the abilities and weapons are designed to kill nothing else.  Only couple which can be used in defensive way.  Plus most are based on timing over anything else given how fast you die not that useful.  Would like to see more useful less timed focused abilities and weapons.   Right most of them are not worth using apart from couple which are super powerful.

On another note google auto completes ‘missed opportunity’ to ‘Missed opportunity with a guy’

Content Moderation

Content moderation nothing short of thankless task hundreds of people are employed to keep content off certain websites.  Soaking up the worst humanity has to offer so you don’t have to see it.  Quite a thankless task happy that people do this job so with regards thank you.  Understand that job is rather terrible likely suffer from high staff turnover rate with length of employment being short.  Rather intersting piece from the wired about the subject  http://www.wired.com/2014/10/content-moderation/

According to the wired.com average length of employment between 3 months to 6 months for facebook.  Not very long puts the job within the same group as call centres.

Just remember about the guys who keep places you visit clean

 

 

Saving Hitman by going episodic

Saving Hitman by going episodic

hitmanlogo

Saving Hitman by going episodic could Square Enix last throw of the dice or arrogance towards gamers. Square Enix change of heart behind Hitman sign of confidence or arrogance.  Square Enix publisher behind newest hitman game delayed the game, changed business model full release to episodic format.  Could be taken as sign of confidence or arrogance for Hitman episodic title.  Confidence studio can finish the title, with players sticking around for the final version. Arrogance hitman brand can make up cost of investment releasing piecemeal content.  With no plans on releasing the title fully. Lack of information on content within prologue length gameplay on offer and is worrying. Paying $30 for 2 missions which last less than 2 hours does not sound like very good deal. Company could have high amount of confidence towards the quality of this latest title.

Confidence on quality or arrogance towards customers

Square Enix removing risk away from it own investment towards the customer with no real roadmap or even information on total content planned.  Game delayed could be taken as sign publisher recovered some of it investment.  Publisher could be fully behind the game with content produced so far.  No problem with episodic games once the project is finished, moves like this ring alarm bells.  Early access games remain incomplete even when using the episodic model. Square Enix could be taken as wanting to release what little content it has to recover costs so far.  Feature creep can often make creating games nothing short of a project management nightmare. Lack of trust could come from being burnt in the past over promises on quality never reached.

Suspect move to suddenly change your business plan just months away from launch.  Given how this is first episodic game from the publisher we don’t have much to go on.  Even veterans of the model suffer from player retention issues.  Telltale games for example suffers from massive drop offs when comes player retention, studio suffers often from content delays.   Worth saying that Telltale games have focus on story over gameplay mechanics, hitman series is known for it gameplay mechanics over story focus.

Free pass for Square enix bold move?

Free pass when it plans to release $10 episodes with unknown content or roadmap of release. Hitman was planned to be sort of episodic but that just strikes me as downloadable content plans over truly episodic.  Ditching the conventional model release a game make most of your profit in short term could save the series. Could see some truly unique content due to the episodic structure. Hitman pushing certain gameplay mechanics out of the window and flipping others around. Questions about why could the company not release the full title release this content at a later date. All-important Average Revenue Per User (ARPU) figure is going to be lower compare to conventional releases with downloadable content added later. Reduction on barrier to entry due to the lower price point could yield it benefits.  Open secret that most customers unwilling to buy into product at $60 within knowing something about the title.  Rast majority of gamers these days wait until sales to appear before sinking money into unknown titles.   Reason why gamers throw money at call of duty is knowing what is coming.  Unwilling to spend $60 on unknown indie game.

Bite size AAA games

Breaking up the Hitman series into smaller sized games with AAA production quality.  Company could tap into parts of the market unlikely to buy into the series.  Average Revenue Per User could become much higher as a result.  Push requires the game to be good enough that players are willing to invest into the rest.   Strategy could help the Hitman franchise which after the lackluster last game finds it many customers thinking the same “interested but wait for the price drop”. Hugely damaging to the commercial performance of any game when enough players think that. Square Enix has replied with pricing the game at bargain bin price letting players judge. Square Enix could use this model in the future for any franchises suffering rebuilding trust.  Used to make people jump into games they would normally avoid potential is massive but so the risk to do more damage.

Solution to decline

Experiment could pay off various other gaming franchises in limbo suffering from poor reviews and sales.  Don’t have much confidence when it comes to these sort of promises publishers want get highest return they can on any investment.  Consumers often end up getting screwed over having information withheld.   Could see far more interesting games appear if this model becomes successful, leading developers to take more risks on creative ideas.

Closing thoughts

Square enix is doing major vote of confidence on taking this risk or arrogance towards it own customers.  Saving Hitman by going episodic who knows may just work.

Short Story

Got bored ages and decided to write a short story.  Can’t remember the last time I sat down and wrote a story.  May come back to it at later date and improve on it. 

Winter night within the desert could hear the wind blowing slowly moving the desert sand dunes. Tonight, desert dunes would bear witness something else returning from the deep hopes of the desert. Small torch light could be seen coming from three figures riding camels moving across the sand.  Figures moved across the winter desert during the dark night moving closer to the fort near the dunes.  Within the middle of the desert was old ancient fort which housed various travellers for generations.  Ancient fort was meant to be ruins however was repaired well light with various figures moving. Figures moving towards the fort stopped in the middle of the desert, hidden behind the dunes set up for the night.  Three got off the camels started to set up camp for the night.  Story starts with the three figures starting camp for the night.  Three figures wearing hooded began jumping off the camels.  Two of the figures clearly smaller in height looking like young adults over adults.  Third tallest figure took off his hood grey hair male clearly 60 years old to 70.  Tall older male began to pull out something from his pocket throwing it on the ground couple metres to the right of the camels.  Turned out to be golden small pocket watch began to start into white tent.  Old male decided to attach the camels to the tent pole which was just created.  Pulling aside the tent figures moved inside, old male moved inside holding his torch.   Inside four chairs at the bottom of the beds, beds located at the top end of the tent.  Two small figures sat down next to each other on the chairs pulled off the hoods hiding their faces.  Old man sealed the tent shut and sat down on the chair, floor was carpet white.  Sitting on the chair old man looked towards the two young adults sat next to him to the right.  Empty chair next to him young adults started to wonder why in the middle of the night they was here.  Old man pointed to the floor began to speak saying the following the words “Old dog still has tricks now let me tell you a story”.  Young adults one male and female listened to him. Old man spoke again low friendly tone “Everything you been told even fairy tales have degree of truth behind them.  Kingdom once had two princes both which are brothers, one went missing some say he was imprisoned within the fort near us for over 100 years.  Brothers used to fight kingdom was split into two before one went missing.    After going missing kingdom was united things looked better until youngest brother became a ruthless ruler.  Older brother used to rule the kingdom with fair but firm hand however youngest wanted to become a god.  However tonight we see the return of the fair king”

Tent began to open with figure entering young adults stared in shock towards this figure. Old man spoke “Hello King sorry it took so long to escape the children here been looking after your kingdom”

Motivation

Motivation the definition is simple yet what drives people however is often unknown.  When comes to various walks of life we make major assumptions that people are driven by various factors.  Often forgetting key elements of human nature psychology can teach us important lessons.  Focus for many governments around the world has been on home ownership but forgets important lesson why people seek out homes in the first place.  Reason safe warm place away from the weather. Security comes from that simple desire and need.  Goal of home ownership is quite simply misguided people just want warm/safe place to stay end of the day.

Video games you see various systems designed to keep Motivation high and people playing. Reason why progression system have been added to every single game. Bartle Test shows that not every player fits into one box, player like myself see I fit into many boxes at once.

What drives people to earn income is often debated with economics thinking only in one way. Various models within economics which think differently compared to others.  Interesting subject which is linked to various areas of life and has some big impacts on policy.

Psychology is an amazing subject.

 

Black ops 3 attachments

Decided to make list of attachments along with common combos which I feel are decent choices.   Likely to be running these sort of builds once I completed dark matter camo grind.  Perk choices depends on gamemodes.  List is for my own reference due to the fact I can’t create versions for every attachment version.

Assault rifles

KN44 – No optic is required but can use red dot or elo.

  1. Quickdraw/stock
  2. Stock/suppressor
  3. Quickdraw/stock/fast mags/suppressor
  4. Suppressor
  5. Quickdraw.

HVK 30 – No optic is required can use elo or red dot or recon sight

  1. Quickdraw/stock
  2. Stock/suppressor
  3. Quickdraw/stock/fast mags
  4. Long barrel/quickdraw
  5. Quickdraw.
  6. Suppressor – Subjective my eyes not bad choice for the HVK
  7. Stock

Sheiva – Optics are required pick whatever you want

  1. Quickdraw/high caliber
  2. Quickdraw/high caliber/stock
  3. Quickdraw/high caliber/stock/fast mags
  4. High caliber
  5. Quickdraw

XR-2/M8A7 – Optics are not required but can go with red dot or elo

  1. Quickdraw/high caliber
  2. Long barrel/quickdraw
  3. Quickdraw/stock
  4. Quickdraw/stock/long barrel/high cailber
  5. Quickdraw
  6. Stock.

Man of war iron sights are terrible do like the gun but requires passive playstyle due to the recoil. Feel it needs various attachments to make it worth cost every one compared to other weapons which do the niche better not worth it.  Gun is hit by series of micro nerf which give it poor handling in the hands of a good player does work.  3 hit kill range is 38 metres with 515 rpm very much like FAL from BO2 in some respects but that full auto.  Avoid suppressor just nukes that lovely 3 hit kill range.

ICR-1 sort of like this AR however….worse version of the HVK in my eyes but does have some great iron sights.  Going to revisit both guns after getting dark matter completed.

SMG

Kuda – Optics not required

  1. Quickdraw
  2. Stock
  3. Quickdraw/Stock
  4. Extended mags
  5. Quickdraw/stock/Extended mags

VMP – Optics not required

  1. Quickdraw
  2. Quickdraw/Stock
  3. Suppressor
  4. Fast mags
  5. Fast mags/Suppressor
  6. Quickdraw/Suppressor

Weevil – Optics not required

  1. Quickdraw
  2. Stock
  3. Quickdraw/Stock
  4. Extended mags
  5. Quickdraw/stock/Extended mags

Razorback – Optics required but can get away without one

  1. Quickdraw
  2. Stock
  3. Quickdraw/Stock
  4. Extended mags
  5. Quickdraw/stock/Extended mags
  6. Long barrel
  7. Quickdraw/stock/Extended mags/long barrel

Pharo suffer from terrible aim which could be the result of stock with idle sway.   Do enjoy this weapon loads find getting headshots with difficult not sure why.  Rewards you landing your shots with instant melty kills which allows you to get some good feeds.  Certainly better compared to the burst fire SMG in black ops 2.

Vesper don’t like this gun at all mainly due to being forced to use attachments on it.  PC players with great recoil control can do some serious damage with this gun.  Best attachments I found so far…fast mags/extended mags/suppressor.  Does melt people even at range if you can control the recoil.

Shotguns

KRM

  1. Quickdraw

Argus – Optics I found to be useful

  1. Quickdraw
  2. Stock
  3. Suppressor
  4. Quickdraw/stock
  5. Quickdraw/stock/suppressor

Haymaker/Brecci

  1. Fast mags
  2. Extended mags
  3. Long barrel
  4. Fast mags/extended mags
  5. Fast mags/extended mags/long barrel

Snipers unlike to use them again so not point being on this list.  Pistols can be run naked or with extended mags.  Light machine guns yet to use FMJ looks amazing on them.

 

Dark matter camo grind update

Experience earning dark matter

Decided to write about my experience earning dark matter camo.   Decided to order primary weapons in order within my own frustration index rated each gun from 1-10.  Launchers I found to be one of the less frustrating items however sort of random compared to other challenges required.  Depends people get loads of killstreaks against my team so yea for better players I can see why it would be.  Dark matter camo hunt comes down to loads of headshots.

Yet to finish need to do SMGs, LMGs, 2 pistols and M8A7.

Frustration index

  • Combat knife 10
  • Snipers 9.5
  • Shotguns 8
  • Pistol 7
  • SMG 6
  • LMG 5
  • AR 4

Combat knife was most frustrating item to get gold with snipers following in close second.

Now to talk about each one in order about my experience in general.


Combat knife

Need to get combat knife gold with pistols for dark matter.

Combat knife is one of the better melee weapons we have in call of duty for some time lunge is back to normal standards around.  Don’t agree with the gameplay mechanics of the knife mainly the length of the animation.   Does suffer from the length of the knifing animation which can get you killed due to being long in my eyes.   Knife does suffer from high amount of inconsistency when it comes to sliding and knifing.  Events like double knifing or less lunge or sliding to knifing resulting in different longer animation got me killed.  Once you get used to the knife how it works things become easier with time learning experience in general.

Requires a playstyle which is passive/aggressive exploiting the movement system getting to places which are within your range. Looking back at times I did lack the patience needed for this playstyle and made some silly mistakes.  Combat knife is high risk high reward with couple things I dislike about it.

Combat knife could be deeply frustrating can times spawns can screw you over nothing you can do. When I did have a degree of patience played the movement system right calculated routes and predicted what my opponents had some good games. Should have done the knife only thing between games instead of just doing knife only for every lobby. Making 4 melee only classes meant I spent all my time going knife only which caused me to get deeply frustrated screwing over my mental state making loads of bad choices.

Times it did play off I enjoyed my time with the knife rather fun doing that playstyle.  My best advice is get shotguns done as you do the knife both sharing similar play styles.

Challenges start off simple with 200 kills which takes some time, little bit of advice is stuns and stealth perks.  Knife only can work if you use various tools example stuns or sliding.

Challenges are the same as Black ops 2 combat knife

  • Knife 10 enemies in the back.
  • Get 5 Survivor medals using the Combat Knife.
  • Earn 5 Revenge medals with the Combat Knife.
  • Kill 5 enemies using their own weapon, after killing them with the Combat Knife.
  • Get 5 Bloodthirsty medals using only the Combat Knife.

Heat wave is useful when doing some of these challenges.


Snipers

Never been a fan of snipers in any call of duty game always hated it.   Understand why people dislike snipers mainly people play the class wrong try to rail gun with it instead of watching over lines of sights and switching to pistols.  Want to be successful required to relearn how to snipe.  Can be decent with overkill or switching to pistols. Should be sniping with overkill if you want to be aggressive or pistol switching loads when you move.  Dislike rail gunners as much everybody else but understand why players do it given the overall design of CoD.

Defined weapon niche

Treyarch obvious have vision what weapons should do and should not do.  Designers with experience often have vision what they want, Treyarch has tried to do this in the past. Trying to get rail gunners to snipe and be more defensive over aggressive. However….studio designers have attacked what makes sniping work in CoD which is drag scoping and long ish range kills.  Not sure I agree with this change due to how various gameplay mechanics.

Back in the black ops 1 days designers added random movements to the scope which decreased the odds of you hitting your shot within certain period of time.  Scope would be forced to settle down however…..this nerfed quick scoping, drag scoping and long range sniping all at the same time. Snipers suffered hard pretty much forced to long range distances, mid range sniping was no no.  At the time sort of understood why this was done rail gunners was common within CoD4/WaW/MW2 people would be overly aggressive with snipers or pull off crazy trick shots.

Obvious the designers wanted to avoid what snipers had become for the community mobile rail guns which was deeply frustrating to play against and break the role snipers meant to fill. Designers did remove some of the changes or tone it down.  Making rail gunning little bit easier but making it so snipers could fit into the niche again.  Black ops 2 Treyarch made further changes making it harder to rail gun but left snipers untouched apart from couple balance changes.  Rail gunning was pretty inconsistent for me whatever the CoD.  Black ops 3 designers removed aim assist, lowered it trying to force snipers into long range sniper niche role.  Same issue as black ops 1 screwed up the sniper niche making inconsistent sniping a thing.  Better compared to black ops 1 which was random this gameplay mechanic forced you to relearn how to snipe.

Not saying want return of rail gun snipers but feel the solution of low aim assist and none is lazy damaging the class removing snipers from the niche role.  Vertical elements of the game with various other design choices mean snipers are harder to use.  Very easy to dodge avoiding being hit if you know what you’re doing.  Not the best sniper in the world but don’t agree with this change at all.  Seen some players who can rail gun but not very common often down to luck and positioning. Even if you snipe still at major disadvantage given how the game is designed. Would like to see designers test out other ways to nerf rail gunners and improve snipers after using them high skill ceiling weapon with little or no reward.  Snipers are currently at serious disadvantage which is why I bring this up and wish anybody all the best of luck trying to get them gold. Amount of frustration I had with snipers was same level as the knife, knife did teach me that patience is important.  Snipers ended up teaching me this game has loads of random elements within it which screw over players at times.  Gotten to the stage of not caring about my score due to grinding for dark matter.

Relearning to snipe and advice

Designers have not screwed up sniping changed how it works forcing you to relearn how to snipe. Pretty much have to pre aim, hold your idle sway steady if you want to drag scope you need to move your body not your aim.  Relearning how to play with sniper takes loads of practise pretty much forced do it.  Possible to do but requires loads of patience and practise.   Various tactics you can use which help you pretty much have to be on your toes when sniping and ready.

Not sure how to explain it but feels alien at first.

Moving on to my experience with snipers…..

Dakon is semi auto sniper which should be used like a DMR or markman rifle.  Dakon has tiny amount of aim assist which you can notice, smaller than average idle sway think of it as Sheiva in sniper form.  Patience rewards you over spam fire shots, worse version of the Sheiva overall.  Did enjoy using the Dakon however why use it over the XR-2/M8A7/Sheiva or ICR-1 in it current state. Best way of getting one shot kills is HC spent most of my time in HC with this sniper plus handy pistol to get headshots. Found dakon worked well with recon or default scope and could lay down fire.  Liked the Dakon but found it to be worse version of the Sheiva.  Dakon requires the right position to make it work with you being mobile markman over a sniper.

Locus first bolt action sniper does not have any aim assist you can feel it forced to learn how to aim again.  Movement system screws over snipers with the locus becomes obvious however….by turning down my turn speed found some luck with it.  Balanced performance with not many penalties still frustrating to use the locus.  More forgiving compared to the SVG due to the higher rate of fire.  My lowest K.D sniper not sure why but could not gel with the sniper.  Not a bad sniper I can see why people like it but myself did not enjoy using it and my aim let me down with hit markers.  Part of me thinking it due being more aggressive with it which does not work out so good.  However does free up attachments to use due to low idle sway. Could be mental thing given how people like this sniper so much I dislike it and how much people spam it. Rail gunning with this sniper can work however would not say it good idea given how random it can be.  Noticed that centring your aim is key to landing shots quickly when comes to sniping something I found hard to pull off.  Lower sensitivity however makes it easier to pull off sniping with the locus.  Downside to the locus if you aim at the wrong part of the body can get hit markers which means death.

P-06 burst fire sniper with some aim assist sort of like it but again like the dakon why use it over  XR-2/M8A7/Sheiva or ICR-1.  Melts people when you can aim on target just dirty good.  Loads of people found success using ELO on console but I did not.  Second favourite sniper behind the SVG due to just being cool.  Low ish burst delay which makes follow up shots easy and stupid powerful.  Not sure what else to say…

SVG-100 grandad sniper designed to be the sniper of the class.  Meant to hang back be defensive punishing people who are unaware of your location.  Does not work as mobile sniper but found success moving from spot to spot just punishing people from uncommon lines of sight. Handling traits of the sniper are rubbish with 400ms aim down sight time with 42 rpm high idle sway.  Biggest issue I had with this sniper was the idle sway and lack of aim assist but feels like sniper should be.  Rewarding patience snipers who can time shots and aim.  Requirement is getting into the right mental state when using this sniper and thinking about the maps like a chess board. Using this snipers I did learn about dozens of lines of sights and counter lines of sight.

My nickname for this sniper is Grandad fun to use sometimes but doubt I use it much after getting it finished.

Still found snipers hard to use even within range meant to be used due to the lack or low aim assist. Deeply frustrating weapons to use but could be fun at times.  Best attachments suppressor, thermal, recon, extended mags, CPU.  Depends on the sniper but suppressor just good whatever sniper.  CPU is great on the SVG, thermal is good on locus.  Doing the camo challenges for snipers made me rethink my playstyle becoming more passive when required.

Camo challenges with snipers are not that bad apart from the killstreak ones.  Double kills are down to luck and require degree of good aim.  Killstreaks did cause the most pain….some advice is only move one stick at time when sniping.  Easier to line up shots I found over moving both trying to fight the idle sway and sticks.  Some people have found success with overkill snipers but why not use long range weapon instead.  Overkill with sniper appears to be good choice in my eyes.

Too long didn’t read on snipers

Short version patch snipers so they can snipe and nerf rail gunners.  Snipers don’t fit into any niche and pointless in current state.  Require bit too much practise in order to be good.


Shotguns

Disclaimer got shotguns diamond before Treyarch did any rebalancing so my experience may be different compared to yours.   In general shotguns are okay borderline useful from my experience make use of the movement system can do some work.   Playing it very much like combat knife making use of the movement position and having the same sort of mental state.  Various tactics you can use to make shotguns work better like setting up traps.

KRM pump action used to be 1-4 hit kill inconsistent with short one hit kill range.  Due to doing the camo challenges avoided using pistols or C4 or ghost.  Ghost is useful for shotguns, C4 along with pistols rounds out the class making it good.  Lack of one hit kill range still an issue but always 2 hit kill now, aiming down sights does increase one hit kill range little bit but hipfire still better.   Suffers from low one hit kill length sort makes no sense to aim down sights with the KRM. From inconsistent to consistent performance easier to use, Argus is decent choice if you have good aim.  KRM got buffed now always 2 hit kill with little bit longer one hit kill range but still small. Quickdraw is the best attachment in my eyes, laser is not required due to the spreads can help keep you mobile.  Do enjoy the KRM far more compared to launch which was terrible.

Haymaker 300rpm shotgun that 2-4 hit kill from numbers point of view often at a disadvantage. Easy to use spam shotgun that can do loads of damage, good hipfire and good ADS spread.  Most of the time I hipfire the haymaker or ADS if somebody is super close.  Spray and prey 🙂

Long barrel, fast mags, extended mags are good choices.

Brecci kind of awesome as shotgun also my favorite shotgun even if harder to use compared to the haymaker.  2-4 hit kill often 2-3 hits to kill.  Normally spam it hipfire and avoid any sort of ADS.  Like the Haymaker ADS is good sooo ye…

Same with sort of attachment choices as Haymaker but I don’t like long barrel that just me.

Argus feels like KSG 12 with pellets over just slugs and has less range compared to the KSG 12.  Still always a one hit kill if you aim down sights until maximum range. Quickdraw, stock and suppressor good choices. Argus is hard to use and my lowest K.D shotgun like the KSG 12 was in BO2.

Only issue I had with shotguns was Haymaker, Brecci requiring 100 headshots to even start the final challenges should be 50.  Killstreaks just required some clever positioning and exploiting movement system.  After using snipers and combat knife grown to love shotguns but still tier 3 weapons.


Pistols

Pistols strong choices for secondary weapon powerful enough to earn spot with various weapons. So far enjoyed using pistols started to use them on various other classes and pistol only classes. Going pistol only is more useable compared to knife only along with forgivable.  Does present it own challenges and not going to be meta domination.  Some people complained about pistols in the past during BO2.   Pistols have been nerfed due to having limited aim assist range sort of makes sense.

MR6 similar to the five seven from black ops 2 one key difference is damage/range.  Five seven 2-6 bullets to kill, MR6 3-5 bullets to kill.  Often 3-4 bullets to kill due to the range numbers however pistols have no aim assist after certain range.  Hardcore mode pistol is good enough to be part of the meta but given every other weapon damage/range they can one hit kill you from longer distance.  Liked the MR6 even using it pistol only can be decent.  Pistol only does present it own challenges due to the lack of aim assist after certain distance.  Apart from getting 100 headshots easy to get the pistols done and good enough to be used instead of launcher.  In my eyes should be 50 headshots over 100 headshots.  Challenges are pretty easy to do just headshots are grindy.

RK5 headshots with this weapon has been pretty painful so far due to the recoil.  Unlike the MR6 this pistol sucks in hardcore but good with snipers or slow firing assault rifles. Yet to finish the headshots on this gun or start the LCAR.


Assault rifles

Not much to say assault rifles are good in this game certain ones which don’t like still good. Headshots high caliber is your friend makes it easier to earn 100 headshots.  Enjoyed KN44, XR-2, Sheiva, M8A7, HVK-30.  M8A7 just started to use final one to get gold.

After using the snipers found new love for the Sheiva.


Submachine guns and LMGs yet to start. 

Sucks that we don’t have high caliber on submachine guns because would make it easier. Right now around 50 headshots on most SMGs apart from later unlock ones and LMGs no headshots.