Warframe brief thoughts on Qorvex

Warframe brief thoughts on Qorvex

Here are my thoughts on Qorvex, using the Warframe wiki. I won’t give much detail but a rough overview of how it works instead. Qorvex based on my experience is a caster health tank. Traditional health tanks have leaned towards being more like weapons platforms. Using my tier list, an example of health tanks and casters. So we now have a hybrid.

How do I rate him? The average frame leaning towards below average. Still useable but has some problems that can be addressed. Some minor quality-of-life changes will go a long way, just making the gameplay loop feel better. Lack of self heal or armour stripping feels odd given what others similar to him can do and where to unlock him.

The Gameplay pool appears to be a pillar, the guard followed with the wall before blasting.

Passive

3-metre punch-through on weapons. The old passive was adding radiation damage, disappointed that was changed. I’m guessing it was changed due to messing with damage spreads.

Chyrinka pillar

The base range here is just 7 metres which is well tiny. Casting this will force you towards the ground, with the line of sight check. It rather weak ability that does not fit into the rest of the design. Want to stay near the pillar but that rarely happens due to very limited benefits.

Containment Wall

Straight line attack with line of sight checks, again grounded but this time with long animation. Anything is flying you can forget about hitting it. Any sort of geometry can block this attack. Designers love to put boxes and clutter around the map, stairs also block it. Crowd control is rather weird here, the slamming effect can do odd things.

Disometric Guard

Status cleanses and immunity is strong, nothing really bad to say here. The trade-off is no heal or armour strip.

Crucible Blast

Grounded once more with boxes able to block the beam. The duration is just 2 seconds, does decent damage during that short period.

Rather frustrating just how long the cast animations can be. Not only that but you fixed it in place. Making it so you’re mobile or less stuck in place would also be nice.

Quality of life changes

The pillar needs a range increase, increasing this to at least 14m I like to see 20m. The wall should be cone shape that would slam everybody into the centre. A bonus of being able to hit airborne targets. I would like to see some sort of healing or armour strip added. Guard having some healing would be nice. An Armour strip could be added to the wall. Blast can slowly move or increase the duration. Just doing the first two changes would be a major improvement for him.

Smite 2 oh finally

Smite 2 oh finally

Smite was originally released in 2014 for Windows, 2015 Xbox 360, 2016 PS4 and Nintendo Switch in 2019.  Using heavily modified and now outdated Unreal Engine 3 2004. Not just that but it uses software like Adobe Flash Player that is no longer supported and has reached its end of life. Unreal Engine 4 was released in 2014, and Smite is one last and longest-running games using that engine. Upgrading from 3 to 4 would be a challenge but upgrading two generations is impossible. Newer graduates and game developers have never experienced Unreal Engine 3. Therefore makes sense that Smite 2 would be coming sooner. During smite lifetime we have seen various failed spinoffs using smite assets.  Teams behind these games have been using Unreal Engine 4.

Sometime last year I asked one of the community managers about a PS5 client. I can’t remember the exact answer but in my mind, smite 2 was being worked on. Therefore 2 weeks ago I was not surprised to find out Smite 2 is coming in 2024. Combined with slow down in god releases and hints.

Long awaited squeal is being released in different gaming landscapes. The multiplayer online battle arena (MOBA) genre no longer dominates the market. League of Legends Wild Rift, the console version was announced 2 years ago and no news. Apart from that MOBA space has been well empty, here are the wiki releases. Smite is the only game in town on console and few new games coming out.

The team plans to port the existing roster to a new game, including reworking and rebalancing based on new game mechanics. 50 promised on release with 5 new gods, release schedule 2 per week during the alpha, 1 bi-weekly during the beta. That means similar levels of content by 2026/2027. No details on the new designs just old assets coming to the new game. Rebuilding everything for the modern gaming landscape. The camera is changing just a bit and different styles of graphics. First impressions are positive so far, including from former pro players and community members who got to play it.

Older platforms are likely to see no new game but servers for Smite will be supported for a while. With over 1,600 skins porting everything over would be a massive cost. The solution is legacy gems rewarding you for money spent on the game.  I don’t care about skins.

Bugs with crashes have been increasing so a new game was badly required.

Looking forward to playing the new game but…..splitting the playerbase is a huge worry for me. Good news console player base lacks a MOBA and PC market would be open to a new one.

Snap thoughts and deck theory crafting

Snap thoughts and deck theory crafting

After 6 months of playing Marvel Snaps, here is a new year progress update. Out of a total of 331 cards, I own 213 cards. I’m missing the following cards from each series.
Series 3 96 / 104 
  1. Agatha Harkness
  2. Crystal
  3. Dagger
  4. Hazmat
  5. Leader
  6. M’Baku
  7. Quake
  8. Spiderman 2099
  9. Stature

Agatha is mainly used to farm boosters, the play rate is 195 out of 331.

Crystal looks like a good card that gives you a card draw. Not one deck comes to mind but various styles work with her.

Dagger could be a good move card not core but an option.

Hazmat’s old archetype is far more risky, on paper junk deck may be the best home for him. Not sure enough win conditions exist for that to work.

The leader is just a good card however has decreased in play rate.

M’Baku I don’t know what to think about this card

Quake looks pretty good these days I can see her working in a control deck or tech card against storms or certain decks abusing locations.

Spiderman 2099 as a move card could be good but not sure

Stature tech card against discarding that restricted by that mechanic.

The only two cards I want here that is Leader and Quake.

Series 4 7 / 23

  1. Darkhawk – Combo
  2. Echo – Tech card
  3. Havok
  4. Hit monkey – Combo
  5. Howard the duck
  6. Kitty Pryde – Bounce
  7. Knull – Destroy
  8. Lady Deathstroken- Destroy
  9. Legion – Tech card
  10. Martyr
  11. Mirage – Combo
  12. Nimrod – Destory
  13. Silver Samurai – Discard
  14. Zabu – Combo

Quite a few good cards here which have added basic archetypes too.  Mirage is normally found in Loki decks. Handful of cards I want Darkhawk, Echo, Hit Monkey, Knull, Legion, Zabu. New archetypes defining or flex cards that have powerful impacts.

Series 5 13 / 24

  1. Annihilus
  2. Blob
  3. Caiera
  4. Elsa Bloodstone
  5. Galactus
  6. Gladiator
  7. Ms. Marvel
  8. Sebastian Shaw
  9. Thanos

Annihilus is a flexible card or is another tool for the junk archetype, improving the hood/sentry combo. 

Blob can be a big card finisher or of a wider package, flexible card fits into many archetypes.

Caiera has not defined a deck but has helped improve it. Not sure what to think about it.

Elsa is no longer the powerhouse she used to be.

Galactus can be a cheeky finisher that works in junk decks but uses too many cards. One of the few big bads that splits the player base.

Gladiator has found his place with Silver Surfer just good at times.

Ms Marvel has dominated the meta finding her way into all sorts of archetypes. The easy ability to spread power across lanes makes her super strong. She has various counters but they come with trade-offs.

Shaw is similar to Glad, he good silver surfer piece.

Thanos has found a place in many different archetypes, viable in some form for a while now.

Deck theory crafting

I want to try Storm/quake due to the amount of limbo. Not sure what package I would build it around. Not climbed much these seasons so far need to find a deck I enjoy. Meta has been a rather weird one for me. Just some brief thoughts and what I’m looking at targeting in spotlight caches. Kang still sucks ^_^