Snap thoughts and deck theory crafting

Snap thoughts and deck theory crafting

After 6 months of playing Marvel Snaps, here is a new year progress update. Out of a total of 331 cards, I own 213 cards. I’m missing the following cards from each series.
Series 3 96 / 104 
  1. Agatha Harkness
  2. Crystal
  3. Dagger
  4. Hazmat
  5. Leader
  6. M’Baku
  7. Quake
  8. Spiderman 2099
  9. Stature

Agatha is mainly used to farm boosters, the play rate is 195 out of 331.

Crystal looks like a good card that gives you a card draw. Not one deck comes to mind but various styles work with her.

Dagger could be a good move card not core but an option.

Hazmat’s old archetype is far more risky, on paper junk deck may be the best home for him. Not sure enough win conditions exist for that to work.

The leader is just a good card however has decreased in play rate.

M’Baku I don’t know what to think about this card

Quake looks pretty good these days I can see her working in a control deck or tech card against storms or certain decks abusing locations.

Spiderman 2099 as a move card could be good but not sure

Stature tech card against discarding that restricted by that mechanic.

The only two cards I want here that is Leader and Quake.

Series 4 7 / 23

  1. Darkhawk – Combo
  2. Echo – Tech card
  3. Havok
  4. Hit monkey – Combo
  5. Howard the duck
  6. Kitty Pryde – Bounce
  7. Knull – Destroy
  8. Lady Deathstroken- Destroy
  9. Legion – Tech card
  10. Martyr
  11. Mirage – Combo
  12. Nimrod – Destory
  13. Silver Samurai – Discard
  14. Zabu – Combo

Quite a few good cards here which have added basic archetypes too.  Mirage is normally found in Loki decks. Handful of cards I want Darkhawk, Echo, Hit Monkey, Knull, Legion, Zabu. New archetypes defining or flex cards that have powerful impacts.

Series 5 13 / 24

  1. Annihilus
  2. Blob
  3. Caiera
  4. Elsa Bloodstone
  5. Galactus
  6. Gladiator
  7. Ms. Marvel
  8. Sebastian Shaw
  9. Thanos

Annihilus is a flexible card or is another tool for the junk archetype, improving the hood/sentry combo. 

Blob can be a big card finisher or of a wider package, flexible card fits into many archetypes.

Caiera has not defined a deck but has helped improve it. Not sure what to think about it.

Elsa is no longer the powerhouse she used to be.

Galactus can be a cheeky finisher that works in junk decks but uses too many cards. One of the few big bads that splits the player base.

Gladiator has found his place with Silver Surfer just good at times.

Ms Marvel has dominated the meta finding her way into all sorts of archetypes. The easy ability to spread power across lanes makes her super strong. She has various counters but they come with trade-offs.

Shaw is similar to Glad, he good silver surfer piece.

Thanos has found a place in many different archetypes, viable in some form for a while now.

Deck theory crafting

I want to try Storm/quake due to the amount of limbo. Not sure what package I would build it around. Not climbed much these seasons so far need to find a deck I enjoy. Meta has been a rather weird one for me. Just some brief thoughts and what I’m looking at targeting in spotlight caches. Kang still sucks ^_^

Marvel snap pool 3 progress update

Small progress update for series 3.

80 out of 99 cards, the following cards are missing I have included the archetypes.

  1. Agatha Harkness – Booster farming
  2. Crystal
  3. Dagger – Move
  4. Doctor Octopus
  5. Dracula – Discard
  6. Ghost Rider – Discard
  7. Hazmat
  8. Invisible Woman – Combo
  9. Jane Foster Mighty Thor – Combo
  10. Leader – Good card
  11. M’Baku
  12. Mystique – Good card
  13. Quake – High skill
  14. Zero – Combo

Update – Gambit, Magneto, Mysterio, Titania, Viper leaving me with 14 cards to collect.

About 10 cards that I can fit into various archetypes and would work within my existing decks. Let’s talk about other cards that don’t have a home but could have a home.

Agatha is mainly used to farm boosters, blob can use her stats which are okay.

Crystal can be used with Rohan to fill your opponents hard.

Hazmat is a weird combo card, Luke cage nerf means it comes with serious downside.

M’Baku fun

Titania I can see this card working with a zoo style deck but these days that not a good deck.

Viper fits into junk style of deck.

My budget patriot deck – Marvel Snap

My budget Patriot deck 

Marvel Snap is a card game, everybody’s collection is different. You don’t always have required cards and need to experiment. Archetypes exist based around good cards creating new decks and playstyles. Some open up new ones others improve existing base decks. Patriot has a number of different decks, boosted or iron patriot. Zoo term comes from hearthstone due to being animal cards, but Magic: The Gathering is where the idea came from. Zoo decks are cheap, high power-to-mana ratio decks. Patriot decks generally are similar to the Ka-Zar playstyle. The difference is that 1 cost can be hard countered by Killmonger, Patriot avoids that weakness. Shang chi means we need to avoid reaching 9 power.

The core idea is similar to spreading cheap mana but high power cost cards across multiple locations. Overwhelming your opponent forces them to spread thin or overcommit. Control decks that lockdown lanes or big combo power match or beat this. After about a week’s worth of play, I like this archetype but it does have a number of weaknesses. Some due to missing cards and others due to the overall structure. You do need at least 3 cards in hand in order to apply pressure and win.

Decklist

(2) Forge – Core combo
(2) Luke Cage  – Flex
(2) Mister Sinister – Core
(2) Scarlet Witch – Flex
(3) Patriot – Core
(3) Brood – Core combo
(3) Cosmo – Flex
(3) Wave – Core combo
(4) Shang-Chi – Flex
(5) Blue Marvel – Core
(6) Doctor Doom – Core
(6) America Chavez – Good

Combos

Forge into Mr. Sinster or brood

Patriot with Blue Marvel

Wave into Dr. Doom

America Chavez

Why don’t you use an X card instead? 

The answer is simple cause I don’t have that card yet.

Iron Man has been swapped in and out of this deck a couple of times he a good option.

Absorbing Man and Iron Lad are two obvious choices to boost the consistency. Don’t draw the right card you can copy something or copy something in the deck. I’m missing both cards sometimes that consistency is badly needed. The result is I have 4 cards spare, one flex spot and 3 empty spaces.

Replacement cards

Luke cage – Counters reducing power effects

Scarlet witch – Change poor locations

Shang chi – Counters 9 power cards

Iron man – Flex spot

Cosmo – Goblin counter and on reveal counter.

Honestly more cards I could use but I don’t have them.

Final thoughts

Anything that causes disruption to filling up a lane or causing changes to the board state is a problem. Locking down a lane causes huge issues.  A couple of choices exist that can reduce or restrict that. I’m tempted to change the list as I climb right now this deck works. Off meta deck at my current collection rank which ends up surprising people. Big good card decks do well against it along with control decks.

I theorycrafted this deck after getting Dr. Doom and messing around with a couple of other cards here.