Shadows of Evils ruined zombies?
Recently watched video from KackisHD, with title How Treyarch has RUINED ZOMBIES for Me with Shadows of Evil. You can watch the video below does bring up some rather interesting points.
Okay lets break down the main points..
Zombie behaviour – Treyarch has done very little to overall mechanics of zombies behaviour loop is pretty much the same. Animations wise they added couple new ones which change how zombies interact with the player. New Animations result in higher damage done towards players, zombies swing do loads of damage.
Adding of juggernog needed to be balanced out if had to guess why this was done.
Pack a punch – Need to perform rituals which is stay in one area and protect yourself. Basic but survival rather challenging given groups of zombies in tight space with other threats. Past games required you just to turn on switch in order to get pack a punch open. Also need to open up the pack a punch room.
Survival – Gone from unscripted to more scripted, need to complete these goals to move forward. War at world map was rather unscripted but was rough set of goals which would let you go further.
Treyarch has added couple gameplay mechanics to the mix impact the game in various ways. Gobble gum can give you buffs or effects, Margwa creates another danger. Pack a punch gives players bonus ammo type at random which adds even more fire power. Added more depth to the game reduced random element so you can control it more.
Pack a punch mechanics don’t think work feels like forcing coop into the game pretty hard to complete. Survival simple game still around just has some goals. My biggest complaint is how hard can be to revive people if you’re the other side of the map. Don’t agree with the video but points made are interesting shows the real limits with zombies is the zombies.