Smite training – Anti heal
Decided to do some theory maths on anti heal items. Focus is mainly around Aphrodite.
Aphrodite – Love birds with 40% scaling in total.
Magical power | Heal | -25% | -40% | -50% | Total |
0
150 250 500 700 |
228
288 328 428 518 |
57
72 82 107 130 |
91
115 131 171 207 |
114
144 164 214 259 |
171, 137, 114
216, 173. 144 246, 197, 114 321, 257, 214 388, 311, 259 |
Extra sustain acting as heal buffer, soaking up damage. Anti heal rather important due how strong constant that sustain becomes. Add in the natural health regeneration out of combat. Teamfights can be decided over time due to healing. Healing reduction absorbing extra scaling most healing abilities have. Healing does not scale off magical power instead cooldowns far more impactful. Love birds standard cooldown is 12 seconds -40% cooldown reduction brings down to 7 seconds. Being able to heal for 228 every 7 seconds rather useful. Rod of asclepius gives you 25% extra healing with regeneration buffs to allies.
Point being made is simple don’t underestimate how powerful healing can be. Throw in some higher than average effective health. Bursting people down becomes rather difficult, forced to focus on the healer over the damage dealers. Below is incomplete table of healers in smite
Healers in smite
God | Heal |
Aphrodite 15% scaling | 228 |
Chang’e 30% scaling | 130 |
Hel 40% scaling | 180 |
ISIS 15% scaling | 160 |
Ra 15% scaling | 360 |
Zhong Kui 20% | 240 |
Missing couple healers off the list, Guan Yu, Terra, hercules.
Hope you find this information useful 🙂