Rethinking Black Ops 3 Design

Rethinking Black Ops 3 Design

Following blog post is how I would have designed black ops 3.  Make no mistake think this one of the most interesting designed call of dutys we had in some time.  Even the minor changes have small impact in how the game plays.  Take this as my constructive criticism towards black ops 3 and decided to avoid any major changes to the formula.

Specialists – Each one has it own associated weapon class and perks. 

Basic list what you could do following this idea….

  1. Assault rifles
  2. Light machine guns
  3. Snipers
  4. SMGs
  5. Shotguns
  6. Pistols
  7. Knife

Each one getting access to various perks having own specialists perks which suit the class.  Assault rifles get versatile perks due to being versatile weapons.   Could even give certain perks bonus for using it with certain weapon.  Example Flak jacket LMGs gain -90% on explosive compared to -30% with pistols.

Player picks Offensive/defensive perk line say for example you pick Flak jacket can’t pair it with light weight.  Perk example Dead silence could be given to close range weapons like pistols, shotguns and knife. Awareness could be given to defensive classes like LMGs and snipers.  Depending on the weapon class certain perks could be stronger.

Could even have another specialist which allows you to pick any weapon but everything is costed. Example M8A7 costs 4 points out of 10 within pick 10 system or could change to pick 100 system.

Shotguns for example may have limited range but could be given super powerful perks to help with the class.  Snipers could be impossible to use at close range but given long range style perks with no counter. Bunch of interesting design choices which could be made some examples.

  • No perks unlike you get kills with your guns earn perks as you go allowed as many attachments as you want.
  • Knife only specialists which moves faster than normal due to perks and has different movement system.
  • Pistol only specialist
  • Dual wield only specialist
  • No perks specialists but has the best weapons in the game

My specialist list

  1. Assault rifles
  2. Light machine guns
  3. Snipers
  4. SMGs
  5. Shotguns
  6. Pistols
  7. Knife
  8. No perks but has the best weapons in the game earn perks for every kill.
  9. Create a class 100 points to spend.

Scorestreaks could even be part of this change each one getting it own set of special ones.

Abilities and weapons – Biggest problem with the specialists most of the abilities and weapons are designed to kill nothing else.  Only couple which can be used in defensive way.  Plus most are based on timing over anything else given how fast you die not that useful.  Would like to see more useful less timed focused abilities and weapons.   Right most of them are not worth using apart from couple which are super powerful.

Unlock system I feel should be ungated token based don’t understand why game is linear.

On another note google auto completes ‘missed opportunity’ to ‘Missed opportunity with a guy’