Fortnite

Fortnite

Fortnite averaging of 80 million active players per month. Estimated around 3.24 billion monthly gamers, industry chasing 250 million high spenders. What many free-to-play games have done is convert more into paying customers. One of the biggest games in the world. Borrowing from existing games and doing giant cross-overs. Global music events have taken place, movies had done tie ins.

Games have come and gone, with millions of players per month. Clones of the trend have melted away, leaving only four big titles. The big four are Fortnite, Apex legends, PUBG and Warzone.

PUBG one of the originals has been steady and never found the same success. Spinning off from DayZ which has a long history between the two games. Epic Games Fortnite was a different game, save the world was the original but battle royale components were more successful. Apex legend’s spin-off from Titanfall launched much later, and little to no marketing was done.  EA was surprised just how well the game did on launch and had little to do with it. Gaming franchise call of duty has Warzone, which helped save the call of duty series. Free-to-play warzone helps drive sales for the base game.

Fortnite makes me remember what I love about video games. Understanding is not a serious game at all. After being asked for weeks, I decided to try no build mode. Changes how the game is played and the base game is rather fun. Smooth combat mixed with a visual style that is unique. Everything feels slower compared to what I remember. I suck at the game at the moment but overall, quite fun after all this time.

Efforts to recreate the Fortnite have failed, only call of duty found success. The future is unclear what happens next, Microsoft owns Warzone now. No clear trend in the gaming world at the moment.

The only thing I know is Fortnite is fun, I should play it more.