First impressions of Charon – Smite

First Impressions of Charon – Smite

Charon is a guardian, closer look blog post and patch notes 10.7.

A couple of bugged item interactions which I’m expecting to be patched soon enough. Effects are reapplying when they should only happen once. Certain items are stupidly powerful and increase his damage output way higher than it should be.

Passive provides you with extra health and gold gain. Some soft crowd control with slow combined with silence. Marking opponents with attack speed reduction creates a shield if people hit the mark. Dash that roots and gives movement speed. Ultimate is a tidal wave, fears providing movement speed and protection.

Well, a rounded kit that is aggressive with some peel against diving characters. The combo is ult follow by a dash into a fight, throwing mark down followed by a soul throw. Appears to be designed with solo and support in mind, leaning more towards the support side of things. However, until the bugs are removed it is hard to judge his damage output. Seems to be on the weaker side for damage without the bugs. Overall I like him and got a positive impression of him. Only two games played but I did learn a decent amount from both games.

Using two into 1 seems like the best starting combo. Unless you want to fully commit to a fight. Therefore using 4 with 3 to get into position before 2 and 1.

Quality of life improvements ultimate, after you cast it needs to be shown on the map.