Assault rifles
Weapon balance wise Treyarch has done decent job making each weapon feel different. Do think that certain weapons could be rebalanced to fix some issues with them.
XR-2 and M8A7
M8A7 needs to be changed needs to have recoil increased due to being close range burst weapon. XR-2 needs to be given less recoil due to being ranged burst weapon.
ICR-I and HVK
HVK needs to decide if wants to be close range or long range due to recoil suits close range more. Grand scale of things feels more close range HVK.
Sheiva
Rate of fire needs to be increased with decrease in recoil.
Tier 1: M8A7
Does not mean M8A7 overpowered just rather good plus versatile.
Tier 2: XR-2
Slower rate of fire M8A7 which suited for longer ranges. Does suffer from higher recoil at distance which makes it less versatile.
Tier 3: Man of war
Recoil wise not a fan of this weapon due to the H recoil however still one of the most versatile weapons. Don’t like burst weapons use the Man of war.
Tier 4: HVK, ICR-I
ICR-I long range rifle which is low damage but has lower recoil. Designed to challenge M8/XR-2 less versatile.
HVK more versatile ICR-I does more close range damage due higher rate of fire. More versatile can be used at range or close.
Tier 5: Sheiva
In theory should be decent however weapon is not very versatile. Slow rate of fire, slow ADS, poor hipfire spread adds up to not very versatile weapon.
Sub machine gun
Once again Treyarch has made every weapon interesting. Balance wise things are pretty decent everything has a role.
Pharo burst weapon, Razorback ranged, Kuda standard SMG, Weevil average SMG with big clip, Vesper high rate of fire, VMP mix of Kuda/Vesper.
Tier 1: Pharo, Razorback
Tier 2: Kuda, Weevil
Tier 3: VMP
Tier 4: Vesper
Light machine guns
Yet to use LMGs but again feels decent balanced.
Tier 1 48 Dredge
Tier 2 BRM, Dingo
Tier 3 Gorgan
Shotguns
Tier 1: Argus
Tier 2: Brecii
Tier 3: KRM
Tier 4: Haymaker
Haymaker still good but nerf you can feel it. KRM is better now with minor buffed it gained.