Warframe has 145 arcane, some more useful than others. I plan to review the notable ones with more niche cases. This is just my opinion, information is pulled from the wiki. Arcanes come in a variety of legendary, uncommon and common.
Warframe Arcanes
- Arcane Acceleration – 30% chance on a critical hit to increase fire rate of non-shotgun primaries for 9s.
- Arcane Aegis – 3% chance on shield damage to regenerate shields for 12s. One copy is often enough.
- Arcane Avenger – 21% chance on taking damage to increase critical chance by 45% for 12s.
- Arcane Consequence – Increases parkour velocity for 18s on a headshot.
- Arcane Energize – 60% chance to grant additional Energy on Energy Orb pickup (15m range, 15s cooldown).
- Arcane Fury – 60% chance on critical hit to increase melee damage for 18s.
- Arcane Nullifier – Grants resistance to Magnetic status effects.
- Arcane Precision – Increases secondary weapon damage for 18s on a headshot.
- Arcane Strike – 15% chance on hit to increase melee attack speed for 18s.
- Arcane Trickery – 15% chance to turn invisible on a Finisher kill. Mainly used with Ash.
- Arcane Velocity – 90% chance on a critical hit to increase secondary fire rate for 9s.
- Arcane Victory – 75% chance to regenerate health for 9s on a headshot kill. A cheap healing option.
Eidolon Hunts / Orphix: Primary source of the above arcanes.
Arbitration
- Arcane Pistoleer – 60% chance on a secondary headshot kill to grant 102% ammo efficiency for 12s. Works well with Titania.
Zariman
- Molt Augmented – Increases Ability Strength per enemy killed.
- Molt Efficiency – Increases Ability Duration while shields are active.
Conjunction Survival (Lua)
- Arcane Blessing – Increases Health on Health Orb pickup.
Mirror Defense
- Arcane Steadfast – Chance for the next 3 ability casts to cost no Energy.
The Hex
- Arcane Crepuscular – Increases Ability Strength and Critical Multiplier when invisible.
- Arcane Impetus – Increases Ability Strength and Efficiency based on status effects from abilities.
The Steel Path
- Primary Merciless – Increases primary weapon damage for 4s on kill, stacking up to 12 times. Grants reload speed at max rank.
- Primary Deadhead – Increases primary weapon damage for 24s on headshot kill, stacking up to 3 times. Grants headshot damage and recoil reduction at max rank.
- Secondary versions are similar and worth using.
Primary Arcanes
- Primary Crux – Increases Status Chance and Ammo Efficiency for 10s on weak point hit, stacking up to 10 times.
Secondary Arcanes
- Cascadia Flare – Increases secondary weapon damage for 10s when applying Heat procs.
- Secondary Encumber – Chance to apply an additional random status effect on a status proc.
Melee Arcanes
- Melee Influence – Electric status procs have a 20% chance to spread elemental effects to nearby enemies.
Operator Arcanes
The Quills: Provide flat and percentage-based healing.
- Magus Elevate – 95% chance to restore health to Warframe on Transference.
Vox Solaris
- Magus Lockdown – Drops a tether mine on Void Sling, trapping up to 10 enemies for 4s.
- Magus Anomaly – Pulls enemies toward the Warframe on Transference.
- Magus Repair – Restores 25% health per second to Warframes within 30m in Void Mode.
Kitgun Arcanes
- Pax Charge – Converts Kitgun magazine into a rechargeable battery with reduced delay.
- Pax Seeker – On headshot kill, releases homing projectiles dealing Puncture and Slash damage.
Zaw Arcanes
- Exodia Contagion – Launches an Infested energy projectile on aerial melee attack. Gains additional damage if it travels 30m before impact.