Intro
Started to play smite during closed alpha days on PS4. Been playing the title for months now. Racked up decent amount of play time when comes smite. Here some thoughts on the game, everything from balance to playerbase. Perception of the game comes from largely casual player who only silver. On average have around 200 matches in every gamemode apart siege. Various flaws which trying to improve. Don’t claim to be good player going try structure my opinion.
- Item dependency
- God balance
- Plateau
Item Dependency
Community member Lordwhizzkid posted tweetlonger on subject of item dependency. Post was important still feel it is important. Recently lost game due not picking up wraith. Normally don’t play jungle little weak on rotations and certain gods. Played enough games in jungle to notice that lost due not picking up wraith. Could be other factors why I lost when not picking up wraith. Don’t like picking up wraith due poor value it provides. Lordwhizzkid explains why wrath is terrible. Nemesis against ratatoskr meant to have slower clear but late game meant to win.
More examples
Power boots picked up way more often due providing extra clear. Physical gods even ones with poor scaling want to pick up warrior tabi. Hunters pick up warrior tabi due helping with clear. Ninja tabi picked up late game over early game due to the raw power. Hi Rez understands this problem can see some minor item changes in 3.17. Magical boots have also seen changes.
Maybe not best example of item dependency.
God balance
Mobility is heavily favoured right, key problem many abilities have damage attached to them. Example Raijin minor amount of damage on his escape. Raijin has decent clear can perform from range. Plus mobility making him safe pick. Decent amount of burst potential makes his late game strong. Why pick Ah punch or anubis over raijin?
Ah punch is good in other game modes due smaller lane size. Area of effect abilities take up most of the lane harder to dodge. That an example hard to balance every god in every gamemode. Feel Hi Rez needs to make it early game gods don’t have any late game burst. Gods with mobility should have lower damage due being safe.
Plateau
As a player feel like started to plateau, keep losing games due team fights. Can’t see what done wrong in certain situations. Maybe the lack of dedicated shot callers I don’t know. Rather frustrating not improving at all not stuck in limbo. When I play support feel not very tanky. Could be playing with various people not the same group. Curious what Hi Rez wants to do for season 4.