Smite 2 God Roster & Roles
Smite 2 God Roster & Roles
Smite 2 is currently in an Early Access phase, which is referred to by the developers as Open Beta. The game first entered a series of limited Alpha weekend tests in Spring 2024, before transitioning to a 24/7 Closed Alpha in late August 2024. The Free-to-Play Open Beta officially launched in January 2025. A full release date is not yet announced.
This page was last updated in November 2025.
This document serves as a landing page for the Smite 2 roster, consolidating my knowledge on god capabilities and the new in-game systems. Rather than focusing on specific, quickly outdated god builds (as in Smite 1), I will briefly explain the core item philosophy for each primary role (what stats/effects they prioritize and why).
| Role | God (Alphabetical) | Scaling Type | Notes |
| Jungle | Aladdin | INT | |
| Awlix | STR | ||
| Fenrir | STR | ||
| Hun Batz | STR | ||
| Loki | STR | ||
| Kali | STR | Can carry using ascpet | |
| Mercury | STR | ||
| Nemesis | STR | ||
| Pele | STR | ||
| Susano | STR | ||
| Thanatos | STR | ||
| Thor | STR | Can support with ascpet | |
| Tskuyomi | STR | ||
| Support | Ares | INT / MIXED | |
| Athena | INT / MIXED | ||
| Bacchus | INT / MIXED | ||
| Cabrakan | INT | Can jungle, solo | |
| Cerbrus | INT | ||
| Ganshea | INT | ||
| Geb | INT | ||
| Guan Yu | STR | Can solo | |
| Khepri | INT | ||
| Sobek | INT | ||
| Slyvanus | INT/STR | Can carry using aspect | |
| Yemoja | INT | Can mid, carry using aspect | |
| Ymir | INT / MIXED | Can jungle, carry | |
| Carry | Anhur | STR | Can mid, jungle |
| Apollo | STR | ||
| Artemis | STR | Can mid, jungle | |
| Cernunnos | STR / MIXED | Can jungle | |
| Cupid | STR | Can mid, support | |
| Danzaburou | STR | Can jungle | |
| Hou Yi | STR | ||
| Izanami | STR | ||
| Jing Wei | STR | ||
| Medusa | STR | ||
| Neith | STR / MIXED | Can mid | |
| Princess bari | STR | Can jungle | |
| Ullr | STR | ||
| Xbalaque | STR | Can mid | |
| Mid | Agni | INT | Can carry with ascept |
| Anubis | INT | ||
| Aphrodite | INT | Can support, solo | |
| Baron Samedi | INT | Can support | |
| Eset | INT | Can solo, support | |
| Hecate | INT | ||
| Janus | INT | ||
| Kukulkan | INT | ||
| Merlin | INT | ||
| Nu Wa | INT | Can support? | |
| Poseidon | INT | Can carry | |
| Ra | INT | ||
| Scylla | INT | ||
| Sol | INT / MIXED | Can carry | |
| The Morrigan | INT | Can jungle | |
| Vulcan | INT | ||
| Zeus | INT | Can carry | |
| Solo | Achilles | STR | Jungle with aspect, support. |
| Amaterasu | STR | ||
| Bellona | STR | ||
| Chaac | STR / MIXED | ||
| Hercules | STR | Can jungle | |
| Hua Mulan | STR | ||
| Mordred | STR / MIXED | Can jungle | |
| Odin | STR / MIXED | Can jungle, weak solo clear | |
| Jormunganr | STR | ||
| Sun Wukong | STR / INT | Can mid, jungle using aspect | |
| Thor | STR |
Item Philosophy by Role
Overall, itemization is similar to Smite 1, but there are crucial differences in core mechanics. The key rule is that the Scaling Type (STR/INT) on a god dictates which items provide maximum value, regardless of the role you play. As a general rule of thumb, you want to commit fully to one scaling type, with perhaps one utility item from the other type if it’s useful.
Carry
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Primary Stat Focus: STR (Strength).
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Why STR?: The STR stat provides a 100% boost to Basic Attack damage, making it far superior to INT for basic attack-focused builds. INT Basic attacks items are weaker overall at the time of writing.
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Item Goal: To maximize Basic Attack damage (STR) and Attack Speed. You have two primary paths:
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Raw Damage: Focus on pure STR, Attack Speed, Penetration, and Lifesteal for consistent overall numbers.
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Critical Strike: Invest in Critical Hit Chance for high, random burst damage. Mixing attack speed, penetration and lifesteal together with it.
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Carries need to consistently output sustained damage to clear waves, secure objectives (Phoenixes and Titans), and melt enemy tanks. That’s your whole point, and above lets you do that. Ability-based carries don’t really exist; that archetype is dead.
Support
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Primary Stat Focus: Cooldown Reduction, Health, and Protections.
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Item Goal: To acquire a balanced mix of all three core defensive stats. Items with strong utility-focused passives or actives are extremely helpful.
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Why: Guardians must maximise their ability usage to provide crowd control (CC), peel for allies, and disrupt the enemy team. While you can still deal damage, your primary scaling is naturally weaker than Mages. It is possible to play a more damage-focused Support, but this requires a significant shift in playstyle and priority.
Jungle
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Primary Stat Focus: STR (Strength) with cooldown, penetration and passives being core.
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Item Goal: Cooldown Reduction and Penetration to achieve high burst damage. However, utility-focused Junglers can succeed by building more like a Bruiser (mixing damage and defense).
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Why: Assassins rely on eliminating high-priority targets (Mages/Carries) in a short window. They must focus on the damage stat (STR or INT) that their abilities primarily scale with that. Similar to how mid works really.
Mid
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Primary Stat Focus: INT (Intelligence), Cooldown, peneration
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Item Goal: To maximize raw INT power, Percentage Penetration, and Cooldown Reduction (CDR).
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Why: Mid are the primary source of ranged, area-of-effect (AoE) or high single-target ability damage. Their abilities scale very well with INT, making a pure ability build the most effective path.
Solo
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Primary Stat Focus: Cooldown Reduction and Health/Protections.
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Item Goal: To create a Bruiser profile by balancing damage (STR) with survivability (Health and Protections). They often prioritize items with potent self-sustain (lifesteal/healing) for long brawls.
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Why: Solo laners need enough damage to pressure their lane opponent and threaten the backline, but enough tankiness to survive extended team fights. They typically build a core of defense and then focus on physical damage (STR) items that complement their Warrior abilities.
That everything you need to know really.