Jormungandr – Smite
Jormungandr newest guardian in smite, world serpent from Norse mythology. Scale of this god not be underestimated, model is massive. Terms of play style aggressive bruiser guardian who causing back line chaos. Passive is interesting combined with strong area of effect crowd control. Crowd control on offer slow, knock ups and some sort of fear. Briefly played solo lane with some arena, feels like natural fit for solo over support. No sustain within the kit which is one weakness. Don’t think his early game is strong enough for duo lane, more a front line bully. Hard to judge how strong the god going to be. Kit wise knock-ups are super valuable with decent team fight powers. I love the general style, audio is fantastic. Designers have made this snake feel interesting. Much more than just a monster serpent. Minor things which make require a degree of learning.
First impressions are good nothing like the lane terror that is king Arthur. Completely different beast compared to Merlin late game control mage. Worth the wait I would love to thank whoever worked on him.