Fortnite first impressions

Fortnite first impressions

Epic games newest title is called Fornite, early access battle royale game.  Half the game is free player vs environment part is locked behind early access. Battle Royale genre random loot-based shooter within a massive background.  Elements of the rouge like games one life and random loot. Crossover between arena shooters and rogue-like games. Add some survival elements plus scavenging with a little bit of last man standing gameplay that the genre. Arena style shooters have disappeared with none finding major success for almost a decade.  Rouge-like games have been a niche with small studios behind them. Bringing together various genres helped create a new last man standing focused genre.  Fortnite adds building to the genre.  Genre roots started with a mod for Minecraft based off the Hungry games movies.  Now couple years later Epic games have made Fortnite.

Stylised as cartoony, simple yet realistic graphics. Crafting is rather basic just select the thing you want to build. A building system simple yet feels good.  Weapons feel deadly and require a high amount of accuracy.  Weapon spreads exist for moving and firing.  Collecting resources turn into a mini-game. A high amount of detail when comes to sounds.  Overall core of the game is rather good.  The only complaint comes from how the sprint system works. Not a fan how sprinting works, the momentum just does not feel good. Sometimes you can lose all sprint momentum with no idea why.  Other times can feel awful when moving around the map.  The movement just does not feel right. Most of your gameplay comes down to moving around the map. Can spend massive amounts of time running. Stopping and starting just feels rubbish. That my only real complaint about the game.

The only complaint comes from how the sprint system works. Not a fan how sprinting works, the momentum just does not feel good. Sometimes you can lose all sprint momentum with no idea why.  Other times can feel awful when moving around the map.  The movement just does not feel right. Most of your gameplay comes down to moving around the map. Can spend massive amounts of time running. Stopping and starting just feels rubbish. That my only real complaint about the game.

Battle royale gamemode is rather fun.  No real progression system which is a nice change of pace. Real progression found in the random loot drops placed all over the map. Race to find the best gear and stay alive. Personally, can’t get hooked on this genre.  Not saying the game is not fun just not fun for me. A vast majority of games you end up running for 90% of the time.

Crafting system makes a difference, able to destroy the environment. Changes how you play certain fights can destroy cover or build cover. Combat is super rewarding lacking any arcade feel at all. Focus on collecting resources and staying alive. Every single part of the map is interesting with different focus points. Players are driven towards each other using a storm system. Health is lost when you stay outside of the eye of the storm which gets smaller and smaller. A perfect answer to the slow campy nature of the genre. Can drive players to various parts of the map making the game feel different. Combat comes down to how the players react to the map.  Epic games have released a great title and nice take on the genre. Look forward to trying the full game once they complete it.

Not a fan of the genre still a nice change of pace. Have I asking questions just how much rewards system mean to video games.