Smite becoming a better player

Smite becoming a better player?

Time for another blog post about smite.  Previous post was about my god pool highlighting comfortable picks.  Do have couple other gods hidden away in my back pocket.  Flex picks which come out in certain niche situations.  Not the best player mechanically can be inefficient with poor decisions.  Over past couple of months have gotten better with real desire to improve.  Trying to improve on every single small thing.  Communication key weakness started to call missing more often.  Started take notice every single tiny thing.   More than willing to admit mistakes with real desire to learn.  Asking questions why, who benefits, does this bring plus various other questions.  Matchmaking has changed now getting much more competitive matches in causal.  Still can be roll of the dice in sometimes getting competitive games much more often.  Fundament can’t escape smite is team based game.  Can’t carry people who make poor decisions.

Ranked, frustration and decision making

Been told that ranked is best place to improve.  Bringing in the best players who seek competitive competition. Based on my own experience ranked player base is smaller on playstation.  Quit playing ranked due matchmaking pairing me into the wrong lobbies.  Deeply frustrated due the quality of games unable climb out bronze/silver hell.  Roles I like playing are not hyper carry roles.  Instead tried become more positive even with bad teammates. Mental state has major impact on how you play. Poor mental states impacts your decision making process.  Exploiting mind games using laughing spam can put players into negative mindsets.  Gained much deeper understanding of smite, new perspectives on various ideas.

Comfortable

Feeling uncomfortable can cause major problems.  Honest with you don’t care about the ‘meta’.  Care more about you being uncomfortable with certain common picks.  Core reason why laugh spamming so powerful causes you become uncomfortable.  Meta not fixed constant change every game based who you play.  Talked about early how  I make notes how people play.   Playing the meta game here thinking about my opponents.   Understanding the playstyles,  reviewing the rotations and builds.  Tier lists are opinions depend on your current perception.   Every single god is viable certain gods have strengths and weakness.  Roles have the same problem,  feel uncomfortable can play poorly.  Must avoid being overly confidence.

Subjects to talk about

  • Bad manners – Hate using ingame items to troll players.  Don’t enjoy this behaviour against me.  Try to keep positive not let any behaviours like this get to me.
  • Wards – Serious community based phobia around wards with players unwilling to buy them.
  • General pathing – Safe pathing is massive certain routes which allow you to escape.  Should be thinking what best route out of any fight.
  • Safe farming – Most players don’t bother safe farming when behind.
  • Change in behaviour – Overly aggressive players normally mean ganks are coming.  Should be watching for changes in playstyle, reading the mini map.
  • Good fights bad fights – Sometimes makes sense to just leave a fight over carry on fighting.
  • Bad habits – Want to avoid getting into bad habits like not warding.
  • Giving up – Should be willing to give up when things not working out.  Learn from the mistakes don’t make excuses.

Roles

Normally play the following roles support, middle lane.   Can play jungle just not very comfortable in the role.   Very uncomfortable in solo lane,  bad aim puts me off using hunters.  Here my perspective on roles in general,  explaining each role what goals want to complete.

Support

Decided general breakdown what support should be doing.   General guide sometimes should be doing something else.

  • Level 1-5 want protect your partner in lane.   Secondary goal trying to get potential kill in lane.
  • Level 5-10 want provide pressure in locations which need it.  Normally around middle lane and solo lane.  More than one person in lanes want to turn up.
  • Level 10-15 want to carry on turning up at team fights.  Looking for people alone picking them off one by one.  Peeling for teammates if needed, tanking objectives when required.
  • Level 15-20 want to become giant wall in team fights setting up kills.

Making mental notes when people are rotating.  Role is very dependant on your teammates following up.  Lanes which have been lost sometimes have to leave alone. Frontline god who goal is peeling, set up for kills and being annoying.  Some ways view support second jungler with less kill potential.   Play style depends like to make notes how other team plays. Constant switching between aggressive/defensive, sometimes patience is important.  Sometimes have to play the waiting game waiting for mistakes.  Avoiding aggressive plays until you have the advantage.

Attack damage carry 

Limited playtime should be farming, trying to get the advantage.  Turning up to team fights dealing bunch of damage.  Not much else to say, should be playing off the support  or jungler.   Don’t fear trading want to be putting pressure on the other carry.

Middle lane

  • Level 1-5 – Want to be sharing camps with your jungler getting middle lane camps.  Seeking to get early lead maybe even a kill.  Jungler should be close should be close want to share XP and gold.
  • Level 5-10 – Want to be rotating once the wave is cleared, following jungler/support trying to get kills.  Sometimes poke damage is enough over kills gaining pressure.  Normally 3 vs 3 fight most of the time around objectives.
  • Level 10-15 – Want to be poking people down getting kills, team fight time.
  • Level 15-20 – Want to be doing damage in team fights poking players down.

Constant switching between aggressive/defensive, sometimes patience is important.  Sometimes have to play the waiting game waiting for mistakes.  Avoiding aggressive plays until you have the advantage.

Jungler

Pretty much want kills or looking to give players kills getting them ahead.  Need farm in most efficient way don’t waste time on dead lanes.

Solo lane

Farm in most efficient way turn up to team fights hit the back line.

Not the best player

Willing to admit not the best player in the world.  Couple weak links when comes to playstyle.  Don’t like to use relics which could save me.   Sometimes my decision making can be poor.   Debated getting back into ranked however need more practise with jungle and solo lane.  Most roles are situational require you understand how react in certain situations.   Uncomfortable team environment won’t make people get better.   Overly negative towards players make them improve.   Teaching shouting at you did not make you get better grades.  Past couple months of playing smite has given me loads to think about.  Would like to become better player but have no how to start….

Maybe practice makes perfect is the best place to start.

 

My Smite God Pool Update

Introduction:

Time to update my god pool list below are ones feel most comfortable.   Included the worshipers levels, plan on getting these gods diamond.   Going to post every single build I have for each of these gods.

Guardians

  1. Athena – Diamond
  2. Bacchus – Level 4
  3. Fafnir – Level 3
  4. Kumbhakarna – Diamond
  5. Terra – Level 1

Assassin

  1. Fenrir – Level 1
  2. Sunano – Level 1
  3. Nemesis Level 2
  4. Ratatoskr – level 2
  5. Thor – level 1

Hunters

  1. Hou Yi – level 1
  2. Chiron – Diamond
  3. Jing wei – level 1
  4. Rama – level 1
  5. Neith – level 1

Mages

  1. Janus – diamond
  2. Nu wa – level 2
  3. Raijin – level 4
  4. Sol – level 2
  5. Kukulkan – level 2

Warrior

  1. Amaterasu – level 1
  2. Guan Yu – level 1
  3. Osiris – Level 1
  4. Ravana – Level 1
  5. Sun Wukong – Level 5

Smite Thoughts

 

Intro

Started to play smite during closed alpha days on PS4.   Been playing the title for months now.  Racked up decent amount of play time when comes smite.  Here some thoughts on the game, everything from balance to playerbase.  Perception of the game comes from largely casual player who only silver.  On average have around 200 matches in every gamemode apart siege.  Various flaws which trying to improve. Don’t claim to be good player going try structure my opinion.

  • Item dependency
  • God balance
  • Plateau

Item Dependency

Community member Lordwhizzkid posted tweetlonger on subject of item dependency.  Post was important still feel it is important.  Recently lost game due not picking up wraith.  Normally don’t play jungle little weak on rotations and certain gods.   Played enough games in jungle to notice that lost due not picking up wraith.  Could be other factors why I lost when not picking up wraith. Don’t like picking up wraith due poor value it provides.  Lordwhizzkid explains why wrath is terrible.   Nemesis against ratatoskr meant to have slower clear but late game meant to win. 

More examples

Power boots picked up way more often due providing extra clear.   Physical gods even ones with poor scaling want to pick up warrior tabi.  Hunters pick up warrior tabi due helping with clear.  Ninja tabi picked up late game over early game due to the raw power.  Hi Rez understands this problem can see some minor item changes in 3.17.  Magical boots have also seen changes.

Maybe not best example of item dependency.

God balance

Mobility is heavily favoured right, key problem many abilities have damage attached to them.  Example Raijin minor amount of damage on his escape.  Raijin has decent clear can perform from range.  Plus mobility making him safe pick.  Decent amount of burst potential makes his late game strong.   Why pick Ah punch or anubis over raijin?

Ah punch is good in other game modes due smaller lane size.  Area of effect abilities take up most of the lane harder to dodge.   That an example hard to balance every god in every gamemode.    Feel Hi Rez needs to make it early game gods don’t have any late game burst.  Gods with mobility should have lower damage due being safe.

Plateau

As a player feel like started to plateau, keep losing games due team fights.  Can’t see what done wrong in certain situations.  Maybe the lack of dedicated shot callers I don’t know. Rather frustrating not improving at all not stuck in limbo.   When I play support feel not very tanky.  Could be playing with various people not the same group.  Curious what Hi Rez wants to do for season 4.

Smite Useful Advice To Anybody

Smite Useful Advice To Anybody

Starting playing smite during the closed alpha on PS4.  Only moba I have played up until this point.   Here some general advice to any player.

Wards

Should be picking up wards after your first back in conquest.  Every role should be picking up one ward.  Various locations which should have one ward most of the match.  Wards give you vision allowing you avoid ganks.  Every single gamemode wards have use yes even in arena.  Get into the habit of picking wards up.  Can only place 2 at time which means your team has potential 10 wards.   Support can only place 2 leaving deficit of 8 wards missing from the map.   Excuse support should do does not fly given map has 10 major objectives.

Should be warding in every role.

Mini map

Every player should get into habit of checking the map.  Programmer spent time creating the map so use it.  Map contains various bits of information player locations, spawn timers, creeps position and objective information.  Lack of players displayed could be sign of danger.

Team communication

Again programmers spent time creating VGS, provides your team with information.  Should be using it taking note of any call outs. Useful habit to get into, information which can gel team together.  Players missing can cause major trouble in other lanes.

Calling missing

Should be calling players missing.

Builds

Every item is situational, understand reason behind each choice.

Counter building is important if certain gods causing you problems.

Bad manners

Bad habit do any sort of bad manners.  Terrible habit which causes even worse behaviour.

Smite how to build every god archetypes

Smite’s god pool has various gods which share similar traits.  Gods can have different playstyles want various different statistics.  Broken down each class into various archetypes. Far easier to remember compared to remembering builds which change all the time compared to archetypes.  More useful compared situational items builds.

Not going to cover Guardians or hunters due being easier to understand.


Assassins

Bruiser/basic attack

  • Arachne
  • Nemesis

Statistics needed attack speed, protections, health, cooldown and penetration.


All in basic attack

  • Kali
  • Bakasura

Statistics needed attack speed, penetration and super glue.


Ability – Warrior assassins love to use abilities to kill you. 

  • Fenrir
  • Hun Batz – Normally build one critical strike item due his passive.
  • Ratatoskr
  • Susano
  • Thanatos – Given free penetration on scent of death 35 flat penetration.  Total flat penetration is 50.
  • Thor

Statistics needed protections, health, cooldown and penetration.  Cooldown one key core statistic demanded from ability based assassins.  Main statistics priority cooldown plus penetration.  Statistics normally build cooldown, protections/health, penetration.


Hybrid

Awilix wants to be built like ability based assassin and little bit of attack speed.


Single target ability  

Kill one target and leave that pretty much what these gods do.

  • Loki
  • Bastet

Statistics needed power plus penetration love cooldown.

  • Serqet
  • Ne Zha

Statistics needed power plus penetration love cooldown.   Defense items plus one critical strike is good.

  • Mercury

Statistics needed power plus critical strike.


Mages

Traditional – Magical based gods ranged based with powerful abilities.

  • Agni
  • ISIS
  • Janus
  • Kukulkan
  • Nox
  • Poseidon
  • Ra
  • Scylla
  • Vulcan
  • Zeus

Statistics required magical power, penetration main priorities.  Cooldown is useful but gain less magical damage compared to other items.  Health/mana helpful for survivability.


Burst mage  – Want you dead quickly and fast using abilities.

  • Ah Punch
  • Anubis
  • Ao Kuang
  • He Bo
  • Nu Wa
  • Raijin

Statistics required magical power, penetration main priorities.  Cooldown is useful but gain less magical damage compared to other items.  Health/mana helpful for survivability.

 


Basic attack – Powerful abilities with powerful basic attacks.

  • Chronos
  • Freya
  • Sol

Statistics required magical power, penetration main priorities plus attack speed.  Cooldown is useful but gain less magical damage compared to other items.  Health/mana helpful for survivability.


Warrior/healer – Often have short range magical abilities like to be towards the front of any action. Often suffering from poor scaling.  Abilities often have high base damage.

  • Aphrodite
  • Chang’e
  • Hades
  • Hel
  • Zhong Kui

Statistics needed protections, health, cooldown and penetration. Focus should be on cooldown/defense items plus penetration.  Depending on the god certain ones want cooldown sooner over later.  Health/mana with protections can out trade many burst mages helps with survivability.


Warriors

Basic attack – These warriors love to fight with basic attacks.  Following warriors fall into this group.

  • Erlang shen
  • Bellona
  • Hercules
  • Osiris
  • Ravana
  • Vamana

Statistics needed attack speed,  protections, health and power.  Cooldown is always nice to have on any god can be built last.  Main statistics priority protections/health followed by attack speed when playing these gods.


Ability based 

Warriors in this group love to hit you with abilities following fall into this group.

  • Amatresau
  • Chaac
  • Guan Yu
  • Sun wukong
  • Tyr

Statistics needed protections, health, cooldown and penetration.  Cooldown one key core statistic demanded from ability based warriors.  Main statistics priority cooldown plus penetration.  Statistics normally build cooldown, protections/health, penetration.


Hybrid based

Within this group can be built hybrid building ability based or basic attack based.

  • Amatresau
  • Bellona
  • Hercules
  • Ravana
  • Sun wukong
  • Vamana

Statistics want mix of the above picking whatever you feel is required.

 

Ranked Smite thoughts

Recently been playing more when comes to competitive video games.  Platform of choice being smite playstation 4.   Never been into any competitive sports but always had a competitive edge.  Love getting into the mind of my opponent understanding what they are doing and why. Like many gamers enjoy the competition which games can provide.   End of the day games are meant to be fun and can be competitive.

Smite competitive matchmaking has been pretty iffy from easy games to super unbalanced nonsense.   Rather frustrating because pretty much forced carry games due how random it can be.  Worse still negative poor matchups can force you to make bad choices.  Experience so far has been rather frustrating just how bad some of my teammates can.  Makes ladder climbing one hell of a climb.

Not sure what else to add 🙁

Smite inefficient builds – Janus

Key to better play within smite is understanding even the smallest mistakes.  Building inefficiently can cost you the game without you noticing.   Building items at the wrong time can reduce your power tie up gold in items not pulling weight.  Art to building gods within smite which takes time to master.  Playing as Janus last night had the following matchup Apollo, Janus and Bellona against Ah puch, arachne and Skadi.   Two physical gods and one magical god.

Ah Puch –  Great burst damage with good clear at any stage.

Arachne – Great at boxing with poor clear

Skadi – Great at boxing with poor clear.

Knowing that information helped shape the final build choices before starting the game. Scoreboard shows you opponents builds should shape your build.  Arachne started to build costly crits and Skadi went with standard hunter start.  SKadi turned out to be non issue but still going to be looking at the build.  Let’s review my opponents builds and see what happened.

Arachne

  • Deathbringer – 1st item
  • Stonecutter
  • Warrior boots
  • Malice
  • Bloodforge
  • ASI

Ah puch

  • Reforced shoes
  • Chronos pendant
  • Bancroft’s Talon
  • Breastplate of Valor
  • Spirit robe
  • Warlock slash – Last item

Janus – #1

  • Boots of magi
  • Breastplate of Valor
  • Chronos pendant – Inefficient
  • Void Stone – Inefficient
  • Rod of tahuti
  • Bancroft’s Talon

Only penetration coming from boots is inefficient, opponents building magical protections would make me worthless.  Chronos pendant does not give me enough power to make it worth it.   Void stone suffers from the same issue and Ah Puch not doing enough damage make it worth it.  Final items late game power can be traded around or switched for others.   Overall inefficient on two items could built better against that matchup.

Two builds could have followed….

Hard carry mage #2 – 657 magical power, 33% penetration,  -20% CDR, protections physical 135, magical 30.

  • Boots of magi
  • Breastplate of Valor
  • Book of Thoth
  • Obsidian shard
  • Rod of Tahuti
  • Soul reaver

Balanced #3 – 511 magical power, 33% penetration, 30% CDR, protections physical 175, magical 70.

  • Boots of magi
  • Breastplate of Valor
  • Book of Thoth
  • Obsidian shard
  • Spirit robe
  • Rod of Tahuti or winged blade

Comparing builds 

#1

Magical power – 481

Penetration flat 10

Protections

  • Physical 135
  • Magical 80

Cooldown -40%

#2

Magical powe 634

33% penetration

-20% CDR

Protections

  • Physical 135
  • Magical 30

#3

Magical power 511

33% penetration

-30% CDR

Protections

  • Physical 175
  • Magical 70

Build #1 had 153 less power compared to #2, 30 less power compared to #3.   Gained more magical protections, 10% reduction on cool down.  Less penetration reducing the damage output even further. Trade off is not worth it given the current matchup.

Conclusion

Original build was inefficient lost out on 30 damage and 33% penetration.  Inefficient when comparing the other options on the table and matchup.  Series of small mistake but damage adds up over time.  Other builds are far more efficient.

On that note why not end with some music

 

Why do I enjoy smite so much?

Why do I enjoy smite so much compared to other games?

Answer comes from smite core design that every player should be equal and knowledge/skill should be the gap.  Far to long we been given games which seek to limit that gap, like getting my arse handed to me.  Lacked that design concept for so long which why I enjoy smite so much.  Flip side new players can find the game rather hard.

Short sweet and to the point.

Smite hunters opinions

Disclaimer:  This tier list is my opinion could be wrong and rubbish at smite.

Always disliked Tier lists which say A B C and D what the hell does that mean.  Instead come up with archetype tier list system pairing gods.   Certain gods can do other roles but this general overall of gods within the game.  Certain gods are missing due to not playing them yet or getting a feel for them.

Hunter list 

Tier: High damage 

  • Artemis – Reason highest potential damage outputs within the game.   Glass cannon lacking an escape or crowd control. Require items to give you crowd control.
  • Medusa – Reason her escape is rather bad however can deal bunch of damage very quickly with great ult. Easier version of artemis with easier ult.

Tier: High damage requires aim

  • Rama – Reason his ult,  comes with decent escape.
  • Hou Yi – Reason his kit in general requires you to hit his abilities.

Tier: Early game

  • Xbalanque – Reason found him to have good early game however…hard to land all your abilities.  Ult makes for good stun blinding people into traps.

Tier: Versatile

  • Chiron/Neith – Both are good in dozens of matchups within causal games.

Tier: All rounder

  • Neith – Reason she an all rounder hunter easier version of Ullr.  Does not make her better compared to Ullr.
  • Ullr –  Reason his kit is all rounder with potential high damage output however not easy to play at all compared to neith.  All about switching stances due to his ult.

Gods missing

  • AMC – High damage?
  • Anhur – Early game?
  • Apollo – ?
  • Cupid – All rounder?

May create list for other god classes soon 🙂

Smite main gods?

Played enough smite now that come to enjoy certain gods more compared to others.  Decided to make 5 gods from each group to be my main gods.  That said likely going to be playing other gods. Can see the gods below being some of my favorites not saying these gods are the best within the game.

Assassins

Ah assassin’s high damage burst gods which should keep to the jungle supporting teammates hunting other gods.  Don’t have any builds for season 3 yet no idea how build this class.  Weakest class for me however gotten better just suffer from rotation issues.  Yet to play Awillix, Kali been told both are late game ish gods.

  1. Arachne – Less annoying version of loki
  2. Awilix – Yet to play
  3. Fenrir – Easy versatile but lacks crowd control
  4. Thor – Versatile with crowd control
  5. Kali – Late game carry

Hunter

Below are the following hunters which likely to mainly play, create generic build for all hunters to follow. Class archetype focus is mainly on auto attacks two routes go down attack speed or critical hits.  Gone down the attack speed route over critical due to being rebalanced. End game once you have enough gold switch out the boots to gain more attack speed which increases your damage per second.

Gods like Rama are decent however suffer due having had to aim ults.

  1. Anhur/Artemis
  2. Chiron
  3. Medusa
  4. Ullr
  5. Xbalanque

 

Mage

Broken down the mage archetypes, generic builds won’t work so well here.   Lacking builds for mages in general but got rough idea.

  • Agni – Area of effect
  • Chronos – Magical carry can be built like a hunter or magical mage.
  • Freya – Magical assassins
  • Hel – Healer/burst damage
  • Janus – Burst damage/mobile

Warrior

Within this god class various archetypes from high damage to high defense.   Tyr comes down to switching stances all the time.  Guan yu can heal his team or minion wave.  Hercules is high damage warrior, Amatreasu attack speed based warrior.  Bellona no idea what archetype she comes under.

Yet to find good builds for each god.

  1. Amatreasu – Speed physical warrior
  2. Bellona – High damage hard hitter
  3. Guan yu – Healer warrior
  4. Hercules – High sustain
  5. Tyr – High damage, high defense

Guardian

Create generic build for every guardian focus is on protections from every group.   Added each archetype next to the gods on the list below.

  1. Ares – High damage
  2. Athena – Rotating guardian
  3. Geb – Setup
  4. Khepri – Setup/Healer
  5. Ymir – Aggro