Smite’s god pool has various gods which share similar traits. Gods can have different playstyles want various different statistics. Broken down each class into various archetypes. Far easier to remember compared to remembering builds which change all the time compared to archetypes. More useful compared situational items builds.
Not going to cover Guardians or hunters due being easier to understand.
Assassins
Bruiser/basic attack
Statistics needed attack speed, protections, health, cooldown and penetration.
All in basic attack
Statistics needed attack speed, penetration and super glue.
Ability – Warrior assassins love to use abilities to kill you.
- Fenrir
- Hun Batz – Normally build one critical strike item due his passive.
- Ratatoskr
- Susano
- Thanatos – Given free penetration on scent of death 35 flat penetration. Total flat penetration is 50.
- Thor
Statistics needed protections, health, cooldown and penetration. Cooldown one key core statistic demanded from ability based assassins. Main statistics priority cooldown plus penetration. Statistics normally build cooldown, protections/health, penetration.
Hybrid
Awilix wants to be built like ability based assassin and little bit of attack speed.
Single target ability
Kill one target and leave that pretty much what these gods do.
Statistics needed power plus penetration love cooldown.
Statistics needed power plus penetration love cooldown. Defense items plus one critical strike is good.
Statistics needed power plus critical strike.
Mages
Traditional – Magical based gods ranged based with powerful abilities.
- Agni
- ISIS
- Janus
- Kukulkan
- Nox
- Poseidon
- Ra
- Scylla
- Vulcan
- Zeus
Statistics required magical power, penetration main priorities. Cooldown is useful but gain less magical damage compared to other items. Health/mana helpful for survivability.
Burst mage – Want you dead quickly and fast using abilities.
- Ah Punch
- Anubis
- Ao Kuang
- He Bo
- Nu Wa
- Raijin
Statistics required magical power, penetration main priorities. Cooldown is useful but gain less magical damage compared to other items. Health/mana helpful for survivability.
Basic attack – Powerful abilities with powerful basic attacks.
Statistics required magical power, penetration main priorities plus attack speed. Cooldown is useful but gain less magical damage compared to other items. Health/mana helpful for survivability.
Warrior/healer – Often have short range magical abilities like to be towards the front of any action. Often suffering from poor scaling. Abilities often have high base damage.
- Aphrodite
- Chang’e
- Hades
- Hel
- Zhong Kui
Statistics needed protections, health, cooldown and penetration. Focus should be on cooldown/defense items plus penetration. Depending on the god certain ones want cooldown sooner over later. Health/mana with protections can out trade many burst mages helps with survivability.
Warriors
Basic attack – These warriors love to fight with basic attacks. Following warriors fall into this group.
- Erlang shen
- Bellona
- Hercules
- Osiris
- Ravana
- Vamana
Statistics needed attack speed, protections, health and power. Cooldown is always nice to have on any god can be built last. Main statistics priority protections/health followed by attack speed when playing these gods.
Ability based
Warriors in this group love to hit you with abilities following fall into this group.
- Amatresau
- Chaac
- Guan Yu
- Sun wukong
- Tyr
Statistics needed protections, health, cooldown and penetration. Cooldown one key core statistic demanded from ability based warriors. Main statistics priority cooldown plus penetration. Statistics normally build cooldown, protections/health, penetration.
Hybrid based
Within this group can be built hybrid building ability based or basic attack based.
- Amatresau
- Bellona
- Hercules
- Ravana
- Sun wukong
- Vamana
Statistics want mix of the above picking whatever you feel is required.