Bungie’s Marathon: A March Release and a Massive Gamble
Bungie’s Marathon: A March Release and a Massive Gamble
So, it looks like Marathon is finally due to hit us this March 5th. I’ve written about this game twice now, covering my first impressions and that initial reveal, and if I’m being honest, I haven’t exactly been their biggest cheerleader. To put it bluntly: I’ve previously argued this game shouldn’t even exist. I felt like Bungie didn’t understand the extraction genre, treating its core features like bugs rather than hooks. I’m not convinced it will find the massive success it needs, though it might find some.
I’ve softened my view slightly since then but only slightly. I do think it should exist; maybe it will find an audience.
The Good: They’re Actually Listening
The silver lining here is that Bungie seems to be listening. Feedback from the alpha and beta tests hasn’t stayed in a vacuum; they’ve made changes. The core is still there, but they’re clearly trying to pivot based on what players actually felt.
And I have to give credit where it’s due: the art style is incredible. It’s bold, it’s colorful, and it actually tries something different. In an era where every modern shooter looks the same, Marathon stands out visually. It’s a striking direction, but is a coat of paint enough?
The Bad: Rocky Production and “Studio Bias”
I can’t shake the feeling that this game is “Dead on Arrival.” Okay, maybe not dead, but it might not find the millions of players it needs. The production has been a mess—from the “art scandal” forcing them to redo a mountain of assets to alpha tests that simply didn’t land.
There’s also the “studio bubble” to consider. When you fly people out to your studio, they’re going to be polite. They’re going to tell you it plays great. But “at-home” gamers? They are far more cruel. When the general public gets their hands on this, the honeymoon phase won’t exist.
The Reality: $40 and 3 Maps?
Here is the pill that’s hardest to swallow: $40 for three maps at launch. In a market where basic features are now being advertised as “launch content” rather than standard expectations, I’m just not sold. It feels like a foolish roll of the dice. I love what Bungie used to be, and I’d give anything to see them go back to basics with a stellar single-player shooter or finally fix the mistakes of Destiny with a third title.
Instead, we’re watching Destiny 2’s player base fall off a cliff, recently dropping out of the Top 100 on Steam, while the studio pins all its hopes on an extraction shooter I’m not sure anyone actually asked for.
I tried to be nice about it before, but the gloves are off. I’m increasingly worried that Bungie is heading for even deeper trouble. These days, Sony owns the studio and has already written down its investment. I’m trying to be nice here—I really do hope it pays off and finds some success. The talent behind the studio should not be the ones taking the fall; poor management is not their fault.
Good luck, I guess.