Battlefield 1 Weapon Design

Game design is incredibly important, designers shape the rules which players must follow.  Been following the development of battlefield 1.   Gunplay of pervious modern titles had some serious flaws. Allowing certain weapons to be used in every role.  Micro bursting M16 was the best weapon in battlefield 3. Battlefield 4 suffered from the AEK being the best weapon. DICE LA did massive patch which fixed some of the problem. Symthic forum members have been rather outspoken and come up with various ways to fix this problem.  DICE designed a system which allowed certain weapons to be overpowered by accident.  Months ago news appeared that various Symthic forum members have been working with DICE on weapon balance for battlefield 1.  Based on player feedback so far appears DICE have made some serious changes to weapon design.  Mainly players have commented how weapons feel different compared to previous titles.

Not played battlefield 1 yet so having to review player feedback.  Average gamer does not want to understand gameplay mechanics.  Following video from MarbleDuck explains differences between the two systems.

Battlefield 1

After watching this video hope DICE does not change the system.   Rewatching other players gameplay appears they yet to notice what DICE has done.  Quite like what DICE have done so far hope they make further changes to the core game.  Changing any core complaints people may have.  However based on what player feedback so far doubt further radical changes are coming.  Could be wrong….