First person shooters – stagnant mechanics no more?

First person shooters – stagnant mechanics no more?

Number of years now had stagnant mechanics, no massive jump but nice switch up over stagnant ideas in last 2 years. Straight up clone of old ideas won’t work due to platform control differences but got happy median. Genre focus has started to turn back old ideas focus on many elements which many players never experienced.  Trends have for seen these ideas and design come back into the fold.  Implemented differently due platform releases player control input changes how things work.  Keyboard & Mouse allows players to aim at the same time have great control over recoil.  Movement players have great control no hard limits on movement speed.  Call Of Duty advanced warfare being recent example game was super fast on PC but slower on console due controller limits.

Doom reboot is coming with old school arena style design.

Black Ops 3 changed movement system

Titanfall had own take on movement mechanics

List goes on and on….

Studios are clearly wanting to use every paint pot instead just grey and brown.

Do love the artists willing to try everything.

Could we be seeing the end of modern military shooters?

Stagnant mechanics of past  modern military shooters appear to be slowly changed one by one. Instead it other genres which are suffering from stagnant mechanics like open world games.