Black Ops 3 classes

Call Of Duty Black Ops 3 has been out for 2 weeks.  Most of these classes rather generic versatile options.  Decided to post my classes because should answer any questions about my load outs. Future reference for myself when it comes to classes so don’t have to remember the load out.

Every single class features blackcell launcher.  Depending on the mode use Trophy system or Concussion nades can be exchanged for other items.  Smoke nades with trophy system could be powerful combo yet to use.

Not going to see weapons on these or attachments still have to use most of the guns within this game.

Update:

Decided to swap out Fast hands for Hard wired or Tracker just more useful.

Class: 

  • Flak jacket
  • Hard wired or Tracker
  • Awareness / Dead silence

Class:

  • Flak jacket
  • Hard / wired or Tracker
  • Tactical mask / Dead silence

Class:

  • Flak jacket
  • Hard wired or Tracker
  • Tactical mask

Class:

  • Flak jacket
  • Scavenger / Fast hands

Class:

  • Scavenger / Hard wired or Tracker
  • Awareness / Dead silence

Class: 

  • Hard wired or Tracker
  • Awareness / Dead silence

Class:

  • Six Sense
  • Tracker or Hard wired
  • Awareness / Dead silence

Class:

  • Blind eye
  • Fast hands
  • Engineer / Dead silence

Why don’t you use?

  • Afterburner –  Don’t find much use outside couple niche routes which are still risky to use.
  • Overclock –  Useful for specialist challenges but that about it.
  • Ghost – Nerfed to hell you got to be running in order to run ghost without gung ho that a death wish. Why use Ghost when could use a black cell launcher.
  • Ant up – Only used for challenges don’t get much benefit for using it.
  • Hard wired – Not many people are running with stuff which this perk counters so I don’t use.  Could see myself putting it on couple classes. 
  • Cold blooded – Same as the above could see it being useful for challenges
  • Gung-Ho – Sort of useful on shotguns but this slot is busy with great choices may add it to shotgun class.
  • Blast suppressor – Outside of SnD can’t see it being useful don’t play SnD.
  • EMP – Same issue as hard wired
  • Stock charge / Trap mine – Yet to use them together due to the unlock system
  • Flashbangs – Not sure why
  • Black hat – Black cell does it faster and does not ping you for long.
  • Thermite – Useful on Nuketown I don’t have nuketown as I hate that map.
  • Combat Axe – Style but not very versatile maybe it works with shotguns.
  • C4 – Again high unlock but sounds useful for objective modes
  • Pistols – Launchers are just so powerful….but pistols are strong
  • Shotguns – Going to be rare me using a shotgun after getting them diamond not worth using.

May be useful but I doubt it some insight into my class building not the best player in the world. Can see 2 perk builds being rather powerful, with bunch of attachments.  Looking over attachments fast mags/ extended mags, FMJ, Quickdraw are likely to be common for myself.  Long barrel on ARs could be useful with high calibre on certain weapons.   SMGs fast mags, laser, extended mag, quickdraw once again.    Not 100% sold on FMJ could see it appear on one or two guns.