Gilgamesh first impressions

Gilgamesh first impressions

This release is defined as a low skill floor but a high skill ceiling. The base kit is simple to understand, a couple of mechanics add to the ceiling. The high skill ceiling tricked me, making my first impressions negative. Failed to find success but quickly noticed other players performance. After a couple of games, you start to understand how everything works. The community has found him fun, stats don’t lie with the average player finding success.  Strangely success has been found on every skill level and mode. Hinting that he could be over tuned, more data is needed. Expect any changes will be to every ability, not just one thing. Only warrior in the game without sustain or crowd control immune.

In terms of playstyle dive the other team’s damage, locking them in place. Here comes the problem any sort of mobility starts to counter him. Gods with crowd control immune make diving difficult. Flexible in terms of build path, ability or basic attacked or could go hybrid. Like many warriors, bruiser builds can work on him. Attack speed even some can be a huge benefit. Recommended roles are jungle or solo. I found more success with jungle over solo, wait for frontline to dive first.

At the moment bunch of items worth considering, whatever route you take the kit just works. Feels weird playing a warrior without any sort of healing or immunity.

What makes his skill ceiling so high?

Lack of crowd control immunity, in most fights this causes huge issues. Anything that can cause disruption, cripples or stuns create big issues. Forces you to pick your fights carefully, as players learn how to counter him. I can see some matchups in solo against anybody with sustain or healing hard. Lane bullies exist with high base damage and sustain. Makes him more suited towards jungle over solo. Still think he viable in whatever role but don’t expect much playtime. Ultimate can be used in two ways zone control or lockdown. Nobody wants to be stuck in the giant circle with the risk of being locked down.

Unlike past releases trying to get experience with the gods more. High skill ceiling releases normally end up defining the meta, causing chaos in ranked for months. Better to abuse it over having some sort of morals. He also fits my playstyle is flexible diving but focused on team fights. Before release, he did see some damage reductions.