Decided to play some ranked conquest. Admittedly it on a console, which has a bad reputation. Many PC players joke about console yet average PC player not so great. Making the same basic mistakes. Taking on bad fights and failing to farm. Failing to understand the basics instead blaming others.
Every player makes mistakes including myself. Most mistakes are made regarding early jungle pressure. The vast majority won’t learn how to play from behind. Seeking out easy snowball based wins to climb. Don’t understand how certain fights are just terrible. Taking on aggressive high risk fights the majority of the time.
Hirez claims that ranked provides the most competitive environment. It does not provide that. Ranked is nothing more than a ladder. Games come down to early pressure how you play the jungle. Rewarding risky high snowball focused players. Players can be sloppy just got lucky, keeping bad habits at higher ranks. Some higher rank players do deserve the ratings given to them. Games are not more competitive on average.
Encourages a toxic set of behaviour. Players report each other for no good reason. Rather sad how mode meant to make you better makes you worse. These sorts of players should quit ranked. Understand the frustration but at a certain point maybe the blame is on you. Sometimes, however, it can be hard to see what went wrong. Professional players advice is focused on you, not your teammates.
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Missed nothing from avoiding rank almost all season. Expected the matchmaking to improve but quickly dismissed that idea. Hope the matchmaking gets better but I doubt it. All I want is that god skin and loading screen. Right now just getting abuse from players. And blow out games based on early jungle pressure. Yet players ask why not many jump into the ranked ladder. The system not designed to help players grow or improve.
Ranked is nothing more than a public stomping playground with a ladder. Once you discover this, why play ranked to get better if just get abuse. Hard to get better if the game rewards the worse behaviour possible. All about early snowballs diving people. Similar mistakes are made at lower levels to higher levels. Profesional players even talk about ranked being causals until a higher level.
A common theme is map awareness most players lack it so badly. Forced to babysit people and call missing every single time. Understand heat of the moment lack of map awareness. Map design sort of becomes obvious which direction people path in. Majority of my mistakes are simple basic things. Make assumptions that teamamtes understand what is happening.
Last two ranked games disconnecting players, neith instant lock after I call carry. Before that was a jungle who was unable to play from behind. Looking forward to grinding out 130 wins for a loading frame and skin. Seriously something needs to be done to improve the match performance. Grinding out 150 wins looks next to impossible. I do make mistakes but get more patience. Sometimes underestimate early game minion damage. Making simple mistakes like taking on too much damage early game.
Hope season 5 changes how minions work. Sometimes the AI is bit iffy. Minions die faster giving one side a clear unfair advantage. Larger groups can spawn leading to clear advantage. Often minimal interactions can cause them to target you. Towers suffer from similar problems. Sort of makes sense but can be frustrating.
The distance between lanes makes it too easy gain extra farm. Can sustain off camps provided you pick up bumbas. Farm so safely not risky unless you don’t have a clear advantage. Once you gain jungle pressure turns into the other team punishing your mistakes. Jungle fades into a second lane that rather safe. Game declines to team fighting rather quickly. Middle land often is 3 vs 3 lanes that feel melted into the jungle. What happened in middle lane helps decide the flow of the game. Forcing the other lanes to change playstyle to avoid falling behind.
Smite requires a massive knowledge pool. Vast amounts of items to learn to make that worse. Patches every 2 weeks with changes make it even worse. Majority of players can’t cope unable or unwilling to learn. Don’t blame them game gives you little to no tools. Recommended items are out of date due to the vast changes which can happen. Auto-leveling can be outdated again due to the changes. Hope honestly that patch changes to slow down and reduction in items. With small set for certain gods. Small universal tree plus branches of specialist items. Would also reduce the number of passives. Decreasing items could lead to better balancing. Certain items have been abused on certain occasions. Which twist the item out of it designed role. A Recent example was a defence item which helped survivable.
Jungle design plus how certain abilities are easy to land is partly to blame. Abilities do too much damage are too easy. Players can’t dodge certain abilities if they are wide massive circles. Certain aspects just frustrating with little to no downside. Snowballing is serious problem caused by the jungle design. Certain gods are overturned having too much. Decent clear opens up so many options in the jungle. Easy access to jungle farm causes so many problems. Wards are another issue. Players undervalued wards too often. Unwilling to buy wards for whatever reason. Vision is super useful in helping general map awareness.
Honestly, would like to see hunters changed. Early clearing hunters should have lower late game damage. A Late game focused hunter should have worse clear and bad boxing potential. Locking off critical damage from certain hunters. Steroid based hunters just too powerful in certain respects. Build paths should be more costly given the free farm. Season 5 could see big changes but honestly feel certain hunters are overturned.
Various things which need be addressed. Sometimes it was your fault, other times it bit less clear. I do enjoy smite but at times just frustrating to play ranked. Feels like rank is meanless a exercise in patience with other players. Just viewing ranked as a ladder over competitive matchmaking.
Game fails to teach you how to play. Way too much knowledge required. Every player makes mistakes high risky snowball plays are rewarded. Ranked is toxic environment with a ladder. Grinding out 150 wins for a reward is not worth it. A vast sum of knowledge is required due items. The jungle is a second lane with easy access to a farm. Snowballing is a serious problem as a result once gain jungle pressure too easy to keep it. Certain classes are overturned with hunters being an obvious example. Hi Rez has added a vast sum of knowledge in items. Jungle is the second lane with easy access to the farm. Snowballing is a serious problem. Ranked is one big giant with little pay off given how toxic people can be.
I do like smite but the title has issues like every other game.